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Analyzed about 16 hours ago. based on code collected about 22 hours ago.
Posted about 10 years ago by Krešimir Špes
Due to prolonged dissatisfaction with Sourceforge, their new SSH authentication and general service unavailability, all of Cateia Games’s open source projects have been migrated to google code SVN hosting. This includes libtheoraplayer. Nothing has ... [More] changed, development continues on, just on a new location :) The old repositories will still remain on sourceforge if someone is linking them in externals or whatever, but a pragma warning has been set, linking to the new location in case you forget. Also, I’ll be continuing posting project related news on wordpress, Subscribe via RSS there or whatever you prefer to stay up to date! New project location: http://code.google.com/p/libtheoraplayer/ [Less]
Posted about 10 years ago by Krešimir Špes
Due to prolonged dissatisfaction with Sourceforge, their new SSH authentication and general service unavailability, all of Cateia Games’s open source projects have been migrated to google code SVN hosting. This includes libtheoraplayer. Nothing has ... [More] changed, development continues on, just on a new location :) The old repositories will still remain on sourceforge if someone is linking them in externals or whatever, but a pragma warning has been set, linking to the new location in case you forget. Also, I’ll be continuing posting project related news on wordpress, Subscribe via RSS there or whatever you prefer to stay up to date! New project location: http://code.google.com/p/libtheoraplayer/ [Less]
Posted about 10 years ago by Krešimir Špes
I'm thinking about writing a unity plugin for libtheoraplayer, what do you think about that? Judging by the Unity docs, it shouldn't be too hard. Please reply on the forum topic if you'd find this useful. link:
Posted about 10 years ago by Krešimir Špes
I'm thinking about writing a unity plugin for libtheoraplayer, what do you think about that? Judging by the Unity docs, it shouldn't be too hard. Please reply on the forum topic if you'd find this useful. link:
Posted about 10 years ago by Krešimir Špes
Here's an excellent example of how alpha video animations can be used! This is from one of our upcoming adventure games (and that's not even the best example out there, our other games in development have much more impressive alpha video animations!):
Posted about 10 years ago by Krešimir Špes
Here's an excellent example of how alpha video animations can be used! This is from one of our upcoming adventure games (and that's not even the best example out there, our other games in development have much more impressive alpha video animations!):
Posted over 10 years ago by Krešimir Špes
Posted over 10 years ago by Krešimir Špes
Posted over 10 years ago by Krešimir Špes
I've just finished searching and destroying one very old and very nasty bug in looped videos! It only manifested on slower machines where not all end frames would get dropped upon auto restart, causing playback to stop until those frames that ... [More] should've been discarded were displayed again. I fixed it, but while doing it found a better way to handle looping videos that guarantees gapless looping. And that is to transfer the video playback time from a circular timeline to a linear timeline. This simplified frame dropping as well :) With this change as well as several before them I feel it's now time to push the version string to 1.1.0. You can grab the latest version from the project's SVN repository while I'll wait a bit to confirm stability of this change before I make a 1.1.0 binary SDK. [Less]
Posted over 10 years ago by Krešimir Špes
I've just finished searching and destroying one very old and very nasty bug in looped videos! It only manifested on slower machines where not all end frames would get dropped upon auto restart, causing playback to stop until those frames that ... [More] should've been discarded were displayed again. I fixed it, but while doing it found a better way to handle looping videos that guarantees gapless looping. And that is to transfer the video playback time from a circular timeline to a linear timeline. This simplified frame dropping as well :) With this change as well as several before them I feel it's now time to push the version string to 1.1.0. You can grab the latest version from the project's SVN repository while I'll wait a bit to confirm stability of this change before I make a 1.1.0 binary SDK. [Less]