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Commits : Listings

Analyzed 7 months ago. based on code collected 8 months ago.
Jan 07, 2024 — Jan 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
v 0.27.6 (11-08-01, 6pm) More... almost 23 years ago
+ 630144: fixed glitch with bot beginning movement phase More... almost 23 years ago
+ out-of-range shots shouldn't cause fires when they miss More... almost 23 years ago
+ 635209: prone mechs should not make piloting skill checks to avoid falling More... almost 23 years ago
+ deployment phase not used when a scenario is loaded More... almost 23 years ago
+ inf_move_multi no longer messes up deployment phase + deployment phase works properly after /reset or victory More... almost 23 years ago
+ 632830: fixed typo causing small south deployment zone More... almost 23 years ago
+ 633352: fixed NullPointerException when deploying during double blind More... almost 23 years ago
+ Added Kai's fire patch (only working for missed shots, presently) More... almost 23 years ago
v 0.27.5 More... almost 23 years ago
+ 629707: HGR PSR modifier based on attacker, not target, weight More... almost 23 years ago
+ 630294: AMS actually decrements hits again + 630921: Can't manipulate someone else's unit + MASC turns itself off every round More... almost 23 years ago
+ Added a Deployment Phase More... almost 23 years ago
+ added TigerWraith's patch, changing the mech selector slightly More... almost 23 years ago
Add non-canon options to balance Infantry impact on the init phase. Add error-checking to Entity#elevation(). Workaround for 630144: Bot "Beginning of Turn" Race Condition More... almost 23 years ago
0.27.4 (a little late, sorry) More... almost 23 years ago
+ changed "Location empty" critical message to be more informative More... almost 23 years ago
+ fixed a few double blind bugs More... almost 23 years ago
RACs handle ammo, heat, and jamming correctly More... almost 23 years ago
Fixed bug for LBX cluster ammo and flamers in resolveWeaponAttack. Changed formatting of weapons fire report a little. MG shooting at infantry doesn't deserve so many lines. More... almost 23 years ago
+ RACs implemented, but no unjamming + chunk of resolveWeaponAttack cleaned up. . hopefully easier to read More... almost 23 years ago
LRM-equipped infantry added (as IS Lvl 2, 3050) More... almost 23 years ago
+ HeavyGaussRifles added More... almost 23 years ago
+ Ammo dumping implemented More... almost 23 years ago
SonBae sent me updates for Infantry from the BMR(r). More... almost 23 years ago
Correction from BMR, non-infantry *CAN* stack with enemy units, they just can not fire. Allowing 2 units per side to stack (only one Mek per hex). Question? In a triad, is there a max of 4 units per hex, or is it 2 per side? More... almost 23 years ago
621350: immobilized hovercraft sink in water Don't check arc for stomping infantry. More... almost 23 years ago
621346: mechs that "stomp" infantry have +3 to-hit mod 625838: only infantry shoot at zero range, MGs do dice damage to inf, and flamer infantry can deal heat (when option is picked) More... almost 23 years ago
Only Infantry can enter ememy's hex. More... almost 23 years ago
v 0.27.3 + 623853: bot should try getting up again if first attempt fails More... almost 23 years ago