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Commits
: Listings
Analyzed
7 months
ago. based on code collected
8 months
ago.
Jan 07, 2024 — Jan 07, 2025
Showing page 1,838 of 1,850
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v 0.27.6 (11-08-01, 6pm)
bmazur
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almost 23 years ago
+ 630144: fixed glitch with bot beginning movement phase
bmazur
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almost 23 years ago
+ out-of-range shots shouldn't cause fires when they miss
bmazur
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almost 23 years ago
+ 635209: prone mechs should not make piloting skill checks to avoid falling
bmazur
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almost 23 years ago
+ deployment phase not used when a scenario is loaded
bmazur
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almost 23 years ago
+ inf_move_multi no longer messes up deployment phase + deployment phase works properly after /reset or victory
bmazur
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almost 23 years ago
+ 632830: fixed typo causing small south deployment zone
bmazur
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almost 23 years ago
+ 633352: fixed NullPointerException when deploying during double blind
bmazur
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almost 23 years ago
+ Added Kai's fire patch (only working for missed shots, presently)
bmazur
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almost 23 years ago
v 0.27.5
bmazur
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almost 23 years ago
+ 629707: HGR PSR modifier based on attacker, not target, weight
stainedglass
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almost 23 years ago
+ 630294: AMS actually decrements hits again + 630921: Can't manipulate someone else's unit + MASC turns itself off every round
stainedglass
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almost 23 years ago
+ Added a Deployment Phase
stainedglass
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almost 23 years ago
+ added TigerWraith's patch, changing the mech selector slightly
bmazur
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almost 23 years ago
Add non-canon options to balance Infantry impact on the init phase. Add error-checking to Entity#elevation(). Workaround for 630144: Bot "Beginning of Turn" Race Condition
suvarov454
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almost 23 years ago
0.27.4 (a little late, sorry)
bmazur
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almost 23 years ago
+ changed "Location empty" critical message to be more informative
bmazur
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almost 23 years ago
+ fixed a few double blind bugs
bmazur
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almost 23 years ago
RACs handle ammo, heat, and jamming correctly
stainedglass
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almost 23 years ago
Fixed bug for LBX cluster ammo and flamers in resolveWeaponAttack. Changed formatting of weapons fire report a little. MG shooting at infantry doesn't deserve so many lines.
suvarov454
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almost 23 years ago
+ RACs implemented, but no unjamming + chunk of resolveWeaponAttack cleaned up. . hopefully easier to read
stainedglass
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almost 23 years ago
LRM-equipped infantry added (as IS Lvl 2, 3050)
suvarov454
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almost 23 years ago
+ HeavyGaussRifles added
stainedglass
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almost 23 years ago
+ Ammo dumping implemented
stainedglass
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almost 23 years ago
SonBae sent me updates for Infantry from the BMR(r).
suvarov454
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almost 23 years ago
Correction from BMR, non-infantry *CAN* stack with enemy units, they just can not fire. Allowing 2 units per side to stack (only one Mek per hex). Question? In a triad, is there a max of 4 units per hex, or is it 2 per side?
suvarov454
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almost 23 years ago
621350: immobilized hovercraft sink in water Don't check arc for stomping infantry.
suvarov454
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almost 23 years ago
621346: mechs that "stomp" infantry have +3 to-hit mod 625838: only infantry shoot at zero range, MGs do dice damage to inf, and flamer infantry can deal heat (when option is picked)
suvarov454
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almost 23 years ago
Only Infantry can enter ememy's hex.
suvarov454
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almost 23 years ago
v 0.27.3 + 623853: bot should try getting up again if first attempt fails
bmazur
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almost 23 years ago
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