3
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Commits : Listings

Analyzed 7 months ago. based on code collected 8 months ago.
Jan 07, 2024 — Jan 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
+ 601063: vehicles are no longer placed in prohibited hexes More... about 23 years ago
+ 607461: hovercraft always move along the surface of the water More... about 23 years ago
+ 603151: arms flip to front every round to be consistant More... about 23 years ago
+ added lbx cluster ammo mtf designations for clan mechs More... about 23 years ago
+ added lbx cluster ammo mtf designations for clan mechs More... about 23 years ago
+ 607206: jammed turrets no longer reset to face front More... about 23 years ago
+ 607207: getting up and failing now correctly uses movement points + 607207: no get-up retries should a mech become disabled during an attempt + movement points already used during current turn displayed More... about 23 years ago
I always forget the adds... More... about 23 years ago
0.26.12 More... about 23 years ago
+ mechs that have fallen during movement can try to stand up More... about 23 years ago
fixed typo that destroyed rather than damaged vehicle movement systems More... about 23 years ago
fixed typo that eliminated rear vehicle armor More... about 23 years ago
+ vehicle side-firing arcs setup + vehicles don't break the ammo-selector anymore + vehicle critical hits and special hits implemented More... about 23 years ago
+ made physical code more flexible for vehicles + fixed mechcache load bug with zipfile entries + non-mechs never make PSRs that could result in falls More... about 23 years ago
+ fixed crash bug with new ammo selector under MS Java More... about 23 years ago
I redrew the archer. :) More... about 23 years ago
+ mech selector now additionally looks inside .zip files More... about 23 years ago
no message More... about 23 years ago
+ fixed crashbug when no ammo was available to a weapon More... about 23 years ago
v0.26.11 More... about 23 years ago
+ "fire mode" button allows switching between single and double ultra AC modes (thx Robert Hinkle <[email protected]>) More... about 23 years ago
+ can now select which ton of ammo to use on each shot + added fake mtf codes to distinguish lbx cluster ammo in mtf files More... about 23 years ago
+ blk format now supports both mtf and mep equipment designations More... about 23 years ago
+ a few more hovercraft movement fixes More... about 23 years ago
0.26.10 More... about 23 years ago
more mech pics! by ben & vestifex More... about 23 years ago
+ vehicles don't roll PSR after being kicked + hovers move correctly over water + fixed bug in scenarioloader's map loading More... about 23 years ago
+ hovercrafts behave correctly on water + vehicles don't roll PSR after 20 damage + 592462: mechcache correctly reflects deleted mechfiles More... about 23 years ago
+ big horkin' vehicle patch. Ground vehicles are mostly implemented More... about 23 years ago
v 0.26.9 (08-09-2002, 11:30pm) + 591886: fixed a bug causing physical attacks to be skipped More... about 23 years ago