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Commits
: Listings
Analyzed
7 months
ago. based on code collected
8 months
ago.
Jan 07, 2024 — Jan 07, 2025
Showing page 1,841 of 1,850
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Code Location
Date
+ 601063: vehicles are no longer placed in prohibited hexes
bmazur
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about 23 years ago
+ 607461: hovercraft always move along the surface of the water
bmazur
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about 23 years ago
+ 603151: arms flip to front every round to be consistant
bmazur
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about 23 years ago
+ added lbx cluster ammo mtf designations for clan mechs
stainedglass
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about 23 years ago
+ added lbx cluster ammo mtf designations for clan mechs
stainedglass
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about 23 years ago
+ 607206: jammed turrets no longer reset to face front
bmazur
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about 23 years ago
+ 607207: getting up and failing now correctly uses movement points + 607207: no get-up retries should a mech become disabled during an attempt + movement points already used during current turn displayed
bmazur
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about 23 years ago
I always forget the adds...
bmazur
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about 23 years ago
0.26.12
bmazur
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about 23 years ago
+ mechs that have fallen during movement can try to stand up
bmazur
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about 23 years ago
fixed typo that destroyed rather than damaged vehicle movement systems
stainedglass
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about 23 years ago
fixed typo that eliminated rear vehicle armor
stainedglass
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about 23 years ago
+ vehicle side-firing arcs setup + vehicles don't break the ammo-selector anymore + vehicle critical hits and special hits implemented
stainedglass
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about 23 years ago
+ made physical code more flexible for vehicles + fixed mechcache load bug with zipfile entries + non-mechs never make PSRs that could result in falls
stainedglass
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about 23 years ago
+ fixed crash bug with new ammo selector under MS Java
bmazur
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about 23 years ago
I redrew the archer. :)
bmazur
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about 23 years ago
+ mech selector now additionally looks inside .zip files
bmazur
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about 23 years ago
no message
bmazur
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about 23 years ago
+ fixed crashbug when no ammo was available to a weapon
stainedglass
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about 23 years ago
v0.26.11
bmazur
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about 23 years ago
+ "fire mode" button allows switching between single and double ultra AC modes (thx Robert Hinkle <
[email protected]
>)
bmazur
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about 23 years ago
+ can now select which ton of ammo to use on each shot + added fake mtf codes to distinguish lbx cluster ammo in mtf files
stainedglass
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about 23 years ago
+ blk format now supports both mtf and mep equipment designations
stainedglass
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about 23 years ago
+ a few more hovercraft movement fixes
bmazur
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about 23 years ago
0.26.10
bmazur
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about 23 years ago
more mech pics! by ben & vestifex
bmazur
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about 23 years ago
+ vehicles don't roll PSR after being kicked + hovers move correctly over water + fixed bug in scenarioloader's map loading
stainedglass
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about 23 years ago
+ hovercrafts behave correctly on water + vehicles don't roll PSR after 20 damage + 592462: mechcache correctly reflects deleted mechfiles
stainedglass
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about 23 years ago
+ big horkin' vehicle patch. Ground vehicles are mostly implemented
stainedglass
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about 23 years ago
v 0.26.9 (08-09-2002, 11:30pm) + 591886: fixed a bug causing physical attacks to be skipped
bmazur
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about 23 years ago
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