port to be not set to 0 from configuration |
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about 13 years ago
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Code refactoring; split half of main.cpp to game.cpp. |
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about 13 years ago
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cleaning up main.cpp a bit |
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about 13 years ago
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fixed flowing water lighting when it is below a solid block |
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about 13 years ago
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Updated to-do list and added the give_initial_stuff setting for testing |
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about 13 years ago
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Removed IrrlichtWrapper |
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about 13 years ago
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set client to not show hp if server doesn't support it |
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about 13 years ago
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Some work-in-progress in hp and mobs and a frightening amount of random fixes. |
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about 13 years ago
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item drop multiplication fix |
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about 13 years ago
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Menu will now ignore an invalid port or the port 0. |
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about 13 years ago
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fixed port setting not being loaded from configuration file for client |
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about 13 years ago
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fixing |
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about 13 years ago
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Fixed some problems with crafting and inventory |
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about 13 years ago
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updated example map generator python script |
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about 13 years ago
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support for format 0 and 1 maps |
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about 13 years ago
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Added installing build-essential to build instructions and modified the main.cpp notes a bit |
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about 13 years ago
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fixed warnings reported by cppcheck |
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about 13 years ago
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Fixed error reported by cppcheck: [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332 |
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about 13 years ago
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fixed problem with vc++ build crashing at startup |
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about 13 years ago
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hopefully fixed a bit more |
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about 13 years ago
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improved old map support |
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about 13 years ago
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added ignoring of map_meta.txt to better support old maps |
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about 13 years ago
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updated changelog and version |
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about 13 years ago
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fixed the object update interval thingy |
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about 13 years ago
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changed server to do object management at longer intervals (0.5s) |
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about 13 years ago
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Made environment to not consider disconnected players when dealing with ActiveObjects |
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about 13 years ago
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better support for old maps |
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about 13 years ago
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missing include for server build |
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about 13 years ago
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added missing file |
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about 13 years ago
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Map generation is now properly threaded and doesn't block block placement and other stuff. |
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about 13 years ago
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