30
I Use This!
Very High Activity

Commits : Listings

Analyzed 8 days ago. based on code collected 14 days ago.
May 29, 2023 — May 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
port to be not set to 0 from configuration
celeron55
as Perttu Ahola
More... about 13 years ago
Code refactoring; split half of main.cpp to game.cpp.
celeron55
as Perttu Ahola
More... about 13 years ago
cleaning up main.cpp a bit
celeron55
as Perttu Ahola
More... about 13 years ago
fixed flowing water lighting when it is below a solid block
celeron55
as Perttu Ahola
More... about 13 years ago
Updated to-do list and added the give_initial_stuff setting for testing
celeron55
as Perttu Ahola
More... about 13 years ago
Removed IrrlichtWrapper
celeron55
as Perttu Ahola
More... about 13 years ago
set client to not show hp if server doesn't support it
celeron55
as Perttu Ahola
More... about 13 years ago
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
celeron55
as Perttu Ahola
More... about 13 years ago
item drop multiplication fix
celeron55
as Perttu Ahola
More... about 13 years ago
Menu will now ignore an invalid port or the port 0.
celeron55
as Perttu Ahola
More... about 13 years ago
fixed port setting not being loaded from configuration file for client
celeron55
as Perttu Ahola
More... about 13 years ago
fixing
celeron55
as Perttu Ahola
More... about 13 years ago
Fixed some problems with crafting and inventory
celeron55
as Perttu Ahola
More... about 13 years ago
updated example map generator python script
celeron55
as Perttu Ahola
More... about 13 years ago
support for format 0 and 1 maps
celeron55
as Perttu Ahola
More... about 13 years ago
Added installing build-essential to build instructions and modified the main.cpp notes a bit
celeron55
as Perttu Ahola
More... about 13 years ago
fixed warnings reported by cppcheck
celeron55
as Perttu Ahola
More... about 13 years ago
Fixed error reported by cppcheck: [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
celeron55
as Perttu Ahola
More... about 13 years ago
fixed problem with vc++ build crashing at startup
celeron55
as Perttu Ahola
More... about 13 years ago
hopefully fixed a bit more
celeron55
as Perttu Ahola
More... about 13 years ago
improved old map support
celeron55
as Perttu Ahola
More... about 13 years ago
added ignoring of map_meta.txt to better support old maps
celeron55
as Perttu Ahola
More... about 13 years ago
updated changelog and version
celeron55
as Perttu Ahola
More... about 13 years ago
fixed the object update interval thingy
celeron55
as Perttu Ahola
More... about 13 years ago
changed server to do object management at longer intervals (0.5s)
celeron55
as Perttu Ahola
More... about 13 years ago
Made environment to not consider disconnected players when dealing with ActiveObjects
celeron55
as Perttu Ahola
More... about 13 years ago
better support for old maps
celeron55
as Perttu Ahola
More... about 13 years ago
missing include for server build
celeron55
as Perttu Ahola
More... about 13 years ago
added missing file
celeron55
as Perttu Ahola
More... about 13 years ago
Map generation is now properly threaded and doesn't block block placement and other stuff.
celeron55
as Perttu Ahola
More... about 13 years ago