removed reference to script directory in cmake install |
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about 13 years ago
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Chests work now! |
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about 13 years ago
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initial chest metadata |
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about 13 years ago
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now the server builds |
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about 13 years ago
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still a missing file |
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about 13 years ago
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forgot some files |
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about 13 years ago
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fully implemented the sign with the new framework |
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about 13 years ago
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Node metadata framework |
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about 13 years ago
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. |
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about 13 years ago
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. |
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about 13 years ago
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commit before some more radical changes |
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about 13 years ago
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copied draft of updateNodeMeshes from backup |
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about 13 years ago
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Removed lua stuff |
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about 13 years ago
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Revert mapgen to best working version (2) |
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about 13 years ago
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reverted mud to old texture |
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about 13 years ago
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tuned water texture and removed two debug prints from server |
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about 13 years ago
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Mapgen is better now. Not a lot, but a bit! |
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about 13 years ago
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commit before some radical changes |
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about 13 years ago
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mapgen work-in-progress |
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over 13 years ago
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mapgen tweaking |
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over 13 years ago
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tweaked mapgen |
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over 13 years ago
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fixed server sending wrong position of node removal |
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over 13 years ago
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tweaked mapgen |
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over 13 years ago
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added trees (very glitchy) and changed grass texture |
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over 13 years ago
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- |
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over 13 years ago
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A third try on terrain generation. No trees yet. |
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over 13 years ago
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changed grass texture to jogge's |
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over 13 years ago
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modified grass texture |
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over 13 years ago
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fixed 3d noise and made 2d noise faster |
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over 13 years ago
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3d noise stuff |
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over 13 years ago
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