Shader code gen: removed redundant [[position]] input arg for generated Metal shader code |
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almost 8 years ago
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Fixed some of the Xcode8 thread sanitizer warnings |
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almost 8 years ago
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Fixed Xcode8 warnings |
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almost 8 years ago
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__STRICT_ANSI__ fix re-added, but just for PNaCl |
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almost 8 years ago
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Fix for compile error on Linux when using clang with GNU std c++ lib (__STRICT_ANSI__ is required) |
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almost 8 years ago
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Input on emscripten, PNaCl: added some previously unrecognized key codes |
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almost 8 years ago
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another minor Input/README.md tweak |
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almost 8 years ago
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minor tweaks to Input/README.md |
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almost 8 years ago
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Merge pull request #214 from floooh/input_cleanup |
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almost 8 years ago
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Fixed osxInputMgr (used for OSX Metal) |
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almost 8 years ago
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README and NEWS updated for new Input module changes |
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almost 8 years ago
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More Input API tweaks, and documentation for the Input module |
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almost 8 years ago
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Sample webpage: Disabled WASM builds |
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almost 8 years ago
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Fixes for Input module changes on Windows with non-GL |
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almost 8 years ago
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Input: fixed for Raspi |
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almost 8 years ago
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Merge from master |
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almost 8 years ago
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Gfx: RaspberryPi fixes |
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almost 8 years ago
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Input: emscripten, PNaCl, Android fixes |
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almost 8 years ago
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Input: fixed iOS implementation |
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almost 8 years ago
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Started with Input module cleanup |
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almost 8 years ago
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StringBuilder: moved the new assert in StringBuilder::Append() to start of method |
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almost 8 years ago
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StringBuilder: added a few assert to ensure ensureRoom() doesn't break |
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almost 8 years ago
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Merge pull request #213 from joeld42/stringbuilder-fix |
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almost 8 years ago
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Fixes problem with stringbuilder substitute when buffer grows |
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almost 8 years ago
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Added va_list methods to Log class plus test |
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almost 8 years ago
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Fixed debug compile bug in emscURLLoader |
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about 8 years ago
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Fixed WebAssembly samples |
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about 8 years ago
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Samples webpage: fixed black border at top in 'expand mode' |
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about 8 years ago
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Fixed shader code gen with multiple precision statements |
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about 8 years ago
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Shader generator: added ORYOL_GLSL, ORYOL_HLSL and ORYOL_METALSL macros to check platform in shader |
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about 8 years ago
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