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Analyzed about 7 hours ago. based on code collected about 7 hours ago.

Project Summary

Libneuro is a toolkit and middleware for visual applications, including games. Currently limited to 2d surfaces, it however contains an advanced painter's algorithm which is the backbone for core utilities like graphical user interfaces. The painter's algorithm is designed to avoid the whole screen to be redrawn on the frame buffer at every cycle, thus it is efficient on older systems.

Tags

abstraction_layer api c cross-platform development display framework graphics input keyboard library linux macosx memory mouse multimedia painters_algorithm portable rapid_development sdl skeleton toolkit tools windows x11

In a Nutshell, Libneuro...

GNU Library or "Lesser" GPL (LGPL)
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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C
82%
Tcl
6%
6 Other
12%

30 Day Summary

Apr 23 2018 — May 23 2018

12 Month Summary

May 23 2017 — May 23 2018

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