recursive host_error improvement (prints both error messages) |
|
More...
|
over 23 years ago
|
recursive host_error improvement (prints both error messages) |
|
More...
|
over 23 years ago
|
particle audit, only one kind of gravity now, many unused particle types removed, blood trails look cooler without gravity, etc |
|
More...
|
over 23 years ago
|
particle audit, only one kind of gravity now, many unused particle types removed, blood trails look cooler without gravity, etc |
|
More...
|
over 23 years ago
|
remove never used svc_playerposition code |
|
More...
|
over 23 years ago
|
remove never used svc_playerposition code |
|
More...
|
over 23 years ago
|
particle effect changes and code cleanup |
|
More...
|
over 23 years ago
|
particle effect changes and code cleanup |
|
More...
|
over 23 years ago
|
changes to dpprotocol code (precise aiming mainly) |
|
More...
|
over 23 years ago
|
changes to dpprotocol code (precise aiming mainly) |
|
More...
|
over 23 years ago
|
fix for blob particle crash |
|
More...
|
over 23 years ago
|
fix for blob particle crash |
|
More...
|
over 23 years ago
|
fixed chase_active (TraceLine no longer returns '0 0 0' when there was no impact) |
|
More...
|
over 23 years ago
|
fixed chase_active (TraceLine no longer returns '0 0 0' when there was no impact) |
|
More...
|
over 23 years ago
|
fix for player model tilting in chase_active mode |
|
More...
|
over 23 years ago
|
fix for player model tilting in chase_active mode |
|
More...
|
over 23 years ago
|
fix for serious bug in .nodrawtoclient, .drawonlytoclient, and .viewmodelforclient comparisons - they now work |
|
More...
|
over 23 years ago
|
fix for serious bug in .nodrawtoclient, .drawonlytoclient, and .viewmodelforclient comparisons - they now work |
|
More...
|
over 23 years ago
|
major particle engine speedup and cleanup of old commented out code, also moved particle defines from glquake.h to r_part.c where they belong (all particle code should live in r_part.c) |
|
More...
|
over 23 years ago
|
major particle engine speedup and cleanup of old commented out code, also moved particle defines from glquake.h to r_part.c where they belong (all particle code should live in r_part.c) |
|
More...
|
over 23 years ago
|
increased build number, changed default lightmap format to RGB (higher quality in 16bit modes), though this is likely to break windows Matrox G400 drivers in multitexture (the reason it was defaulted to RGBA previously) |
|
More...
|
over 23 years ago
|
increased build number, changed default lightmap format to RGB (higher quality in 16bit modes), though this is likely to break windows Matrox G400 drivers in multitexture (the reason it was defaulted to RGBA previously) |
|
More...
|
over 23 years ago
|
almost compiles on linux again. also bring in the latest and_alsa*.c from |
|
More...
|
over 23 years ago
|
almost compiles on linux again. also bring in the latest and_alsa*.c from newtree |
|
More...
|
over 23 years ago
|
fixed all known vertex lighting mode problems (except sorting issues) |
|
More...
|
over 23 years ago
|
fixed all known vertex lighting mode problems (except sorting issues) |
|
More...
|
over 23 years ago
|
fix for transpolys disappearing while turning |
|
More...
|
over 23 years ago
|
fix for transpolys disappearing while turning |
|
More...
|
over 23 years ago
|
yet another rewrite of the dlight engine, this time FAST new stuff: much higher quality (loose shadowing) gl_vertex cvar to try vertex lighting (warning: very obvious transpoly sorting problems) |
|
More...
|
over 23 years ago
|
yet another rewrite of the dlight engine, this time FAST |
|
More...
|
over 23 years ago
|