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Commits : Listings

Analyzed 5 months ago. based on code collected over 1 year ago.
Oct 05, 2021 — Oct 05, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
recursive host_error improvement (prints both error messages)
havoc
as lordhavoc
More... over 23 years ago
recursive host_error improvement (prints both error messages)
havoc
as lordhavoc
More... over 23 years ago
particle audit, only one kind of gravity now, many unused particle types removed, blood trails look cooler without gravity, etc
havoc
as lordhavoc
More... over 23 years ago
particle audit, only one kind of gravity now, many unused particle types removed, blood trails look cooler without gravity, etc
havoc
as lordhavoc
More... over 23 years ago
remove never used svc_playerposition code
havoc
as lordhavoc
More... over 23 years ago
remove never used svc_playerposition code
havoc
as lordhavoc
More... over 23 years ago
particle effect changes and code cleanup
havoc
as lordhavoc
More... over 23 years ago
particle effect changes and code cleanup
havoc
as lordhavoc
More... over 23 years ago
changes to dpprotocol code (precise aiming mainly)
havoc
as lordhavoc
More... over 23 years ago
changes to dpprotocol code (precise aiming mainly)
havoc
as lordhavoc
More... over 23 years ago
fix for blob particle crash
havoc
as lordhavoc
More... over 23 years ago
fix for blob particle crash
havoc
as lordhavoc
More... over 23 years ago
fixed chase_active (TraceLine no longer returns '0 0 0' when there was no impact)
havoc
as lordhavoc
More... over 23 years ago
fixed chase_active (TraceLine no longer returns '0 0 0' when there was no impact)
havoc
as lordhavoc
More... over 23 years ago
fix for player model tilting in chase_active mode
havoc
as lordhavoc
More... over 23 years ago
fix for player model tilting in chase_active mode
havoc
as lordhavoc
More... over 23 years ago
fix for serious bug in .nodrawtoclient, .drawonlytoclient, and .viewmodelforclient comparisons - they now work
havoc
as lordhavoc
More... over 23 years ago
fix for serious bug in .nodrawtoclient, .drawonlytoclient, and .viewmodelforclient comparisons - they now work
havoc
as lordhavoc
More... over 23 years ago
major particle engine speedup and cleanup of old commented out code, also moved particle defines from glquake.h to r_part.c where they belong (all particle code should live in r_part.c)
havoc
as lordhavoc
More... over 23 years ago
major particle engine speedup and cleanup of old commented out code, also moved particle defines from glquake.h to r_part.c where they belong (all particle code should live in r_part.c)
havoc
as lordhavoc
More... over 23 years ago
increased build number, changed default lightmap format to RGB (higher quality in 16bit modes), though this is likely to break windows Matrox G400 drivers in multitexture (the reason it was defaulted to RGBA previously)
havoc
as lordhavoc
More... over 23 years ago
increased build number, changed default lightmap format to RGB (higher quality in 16bit modes), though this is likely to break windows Matrox G400 drivers in multitexture (the reason it was defaulted to RGBA previously)
havoc
as lordhavoc
More... over 23 years ago
almost compiles on linux again. also bring in the latest and_alsa*.c from More... over 23 years ago
almost compiles on linux again. also bring in the latest and_alsa*.c from newtree More... over 23 years ago
fixed all known vertex lighting mode problems (except sorting issues)
havoc
as lordhavoc
More... over 23 years ago
fixed all known vertex lighting mode problems (except sorting issues)
havoc
as lordhavoc
More... over 23 years ago
fix for transpolys disappearing while turning
havoc
as lordhavoc
More... over 23 years ago
fix for transpolys disappearing while turning
havoc
as lordhavoc
More... over 23 years ago
yet another rewrite of the dlight engine, this time FAST new stuff: much higher quality (loose shadowing) gl_vertex cvar to try vertex lighting (warning: very obvious transpoly sorting problems)
havoc
as lordhavoc
More... over 23 years ago
yet another rewrite of the dlight engine, this time FAST
havoc
as lordhavoc
More... over 23 years ago