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PAL (Physics Abstraction Layer)
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Inactive
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
about 13 hours
ago.
Apr 28, 2023 — Apr 28, 2024
Showing page 16 of 23
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removed references to m_fPos[X,Y,Z] in all other plugins.
legregius
More...
over 14 years ago
Fixed a strange issue where non-dynamic objects must be created with an inertia of 0.0, 0.0, 0.0.
legregius
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over 14 years ago
Removed m_fPosX,Y,and Z public vars. Also cleaned up the links to not use them. Had to go through the plugins to remove references to them, and I was pretty careful.
legregius
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over 14 years ago
fixed a bug with the geneic body and the dynamics type
legregius
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over 14 years ago
fixed indentation
legregius
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over 14 years ago
added default linux install paths to make it work out of the box
legregius
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over 14 years ago
Fixed constructor initializers
legregius
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over 14 years ago
novodex now works with the generic body, and has many other bug fixes and changes. The collision impulse is not working.
legregius
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over 14 years ago
Fixed a bug in the custom raycast.
legregius
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over 14 years ago
Made the bullet code set the index and vertex array pointers, and fixed the standard raycast to collide with everything again.
legregius
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over 14 years ago
Added impulses to collision reports.
legregius
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over 14 years ago
Fixed a memory error in errorlog.cpp
legregius
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over 14 years ago
added flag to remember if Init has been called, so Cleanup doesn't crash if it hasn't
aclong
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over 14 years ago
Fixed windows build error.
legregius
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over 14 years ago
reverted last change
legregius
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over 14 years ago
fixed ode search paths
legregius
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over 14 years ago
Fixed bugs with collision groups, inertia, and changing dynamics types in bullet, mostly on the generic body.
legregius
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over 14 years ago
fixed a few compile errors from the last commit.
legregius
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over 14 years ago
changed the pal interface to add a material description struct so that more parameters can be added. Also added anisotropic friction settings and put in code for bullet and physx to support them.
legregius
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over 14 years ago
eliminated lots of warnings (so hopefully it'll now be easier to find
aclong
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over 14 years ago
Added palSoftBody.h to CMakeLists.txt. Fixes bug:
aclong
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over 14 years ago
set svn:eol-style to native on .h and .cpp files (should help avoid bogus diffs due to newline changes)
aclong
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over 14 years ago
made private parts static, to reduce chance of bad interactions (fixes
aclong
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over 14 years ago
added files created by cmake during build to svn:ignore
aclong
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over 14 years ago
fixed compilation problems with demos
aclong
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over 14 years ago
fixes a problem where a palFactory object isn't created and a myFactory object is used in its place
aclong
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over 14 years ago
added a comment about not using the ghost sweep
legregius
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over 14 years ago
added an accessor to clear the body on a geometry. Added a method to get the inertia on a generic body, and added methods to enable and disable gravity.
legregius
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over 14 years ago
fixed some bugs. TODO: Fix compound body bug (4x3 vs 4x4 matrix multiply issue!)
aboeing
as adrianboeing
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over 14 years ago
updated to add ODE 0.11.1, trueaxis update, and changed the demo program to include properties.
aboeing
as adrianboeing
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over 14 years ago
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