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I Use This!
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Commits : Listings

Analyzed about 8 hours ago. based on code collected about 13 hours ago.
Apr 28, 2023 — Apr 28, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
removed references to m_fPos[X,Y,Z] in all other plugins. More... over 14 years ago
Fixed a strange issue where non-dynamic objects must be created with an inertia of 0.0, 0.0, 0.0. More... over 14 years ago
Removed m_fPosX,Y,and Z public vars. Also cleaned up the links to not use them. Had to go through the plugins to remove references to them, and I was pretty careful. More... over 14 years ago
fixed a bug with the geneic body and the dynamics type More... over 14 years ago
fixed indentation More... over 14 years ago
added default linux install paths to make it work out of the box More... over 14 years ago
Fixed constructor initializers More... over 14 years ago
novodex now works with the generic body, and has many other bug fixes and changes. The collision impulse is not working. More... over 14 years ago
Fixed a bug in the custom raycast. More... over 14 years ago
Made the bullet code set the index and vertex array pointers, and fixed the standard raycast to collide with everything again. More... over 14 years ago
Added impulses to collision reports. More... over 14 years ago
Fixed a memory error in errorlog.cpp More... over 14 years ago
added flag to remember if Init has been called, so Cleanup doesn't crash if it hasn't More... over 14 years ago
Fixed windows build error. More... over 14 years ago
reverted last change More... over 14 years ago
fixed ode search paths More... over 14 years ago
Fixed bugs with collision groups, inertia, and changing dynamics types in bullet, mostly on the generic body. More... over 14 years ago
fixed a few compile errors from the last commit. More... over 14 years ago
changed the pal interface to add a material description struct so that more parameters can be added. Also added anisotropic friction settings and put in code for bullet and physx to support them. More... over 14 years ago
eliminated lots of warnings (so hopefully it'll now be easier to find More... over 14 years ago
Added palSoftBody.h to CMakeLists.txt. Fixes bug: More... over 14 years ago
set svn:eol-style to native on .h and .cpp files (should help avoid bogus diffs due to newline changes) More... over 14 years ago
made private parts static, to reduce chance of bad interactions (fixes More... over 14 years ago
added files created by cmake during build to svn:ignore More... over 14 years ago
fixed compilation problems with demos More... over 14 years ago
fixes a problem where a palFactory object isn't created and a myFactory object is used in its place More... over 14 years ago
added a comment about not using the ghost sweep More... over 14 years ago
added an accessor to clear the body on a geometry. Added a method to get the inertia on a generic body, and added methods to enable and disable gravity. More... over 14 years ago
fixed some bugs. TODO: Fix compound body bug (4x3 vs 4x4 matrix multiply issue!)
aboeing
as adrianboeing
More... over 14 years ago
updated to add ODE 0.11.1, trueaxis update, and changed the demo program to include properties.
aboeing
as adrianboeing
More... over 14 years ago