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Commits
: Listings
Analyzed
6 months
ago. based on code collected
6 months
ago.
Mar 31, 2024 — Mar 31, 2025
Showing page 5 of 669
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Prevent hanging timer events with repeat
samme
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Fix #7008. Tweens with persist:true and a completeDelay can be replayed
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Update lock-comments.yml
Zeke Chan
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8 months ago
Create lock-comments.yml
Zeke Chan
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8 months ago
Added `StaticBody`
Zeke Chan
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8 months ago
Fix #6972. Setting game objects `ignoreDestroy` to `true` no longer causes infinite loop bug when `shutdown` is called.
Zeke Chan
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9 months ago
Added `Phaser.Plugins.PluginManager` fix when game config render type set to Phaser.HEADLESS
Zeke Chan
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9 months ago
Fixed #6893. Boot plugins automatically if config render type is set to Phaser.HEADLESS
Zeke Chan
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9 months ago
Update CHANGELOG-v3.88.md
Zeke Chan
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9 months ago
Fix #6967. Added `StaticBody` to `ArcadePhysicsColliderType`
Zeke Chan
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9 months ago
Update CHANGELOG-v3.88.md
Richard Davey
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9 months ago
Fixed incorrect Arcade Physics circle separation logic for circle to circle, and circle to rectangle collisions. The logic was incorrectly moving only one body, even if both could be moved. Fix #6963
Richard Davey
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9 months ago
Update CHANGELOG-v3.88.md
Richard Davey
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9 months ago
The Arcade Physics `Body.setGameObject` and `StaticBody.setGameObject` methods have been updated to do the following: Return if no valid Game Object is passed. Disable and null the body of the existing Game Object if the Body has one. Set the `body` property, even if it doesn't exist (converts non-physics objects into physics objects). Calls `setSize` to update the body dimensions to make the new Game Object and finally sets `enable` based on the given parameter, which is now correctly referenced. The StaticBody version also has a new parameter, `enable` which matches that of the Dynamic Body and defaults to `true` (the original state). Fix #6969
Richard Davey
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9 months ago
Update CHANGELOG-v3.88.md
Zeke Chan
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9 months ago
Fixed #6979. `Interpolate.ColorWithColor` returns all ColorObject properties
Zeke Chan
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9 months ago
Fixed #6992. Updated calculation for widthInPixels and heightInPixels in MapData. Thanks @ptantiku
Zeke Chan
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9 months ago
Revert "Fixed #6996. Updated calculation for widthInPixels and heightInPixels in MapData. Thanks @ptantiku"
Zeke Chan
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9 months ago
Fixed #6996. Updated calculation for widthInPixels and heightInPixels in MapData. Thanks @ptantiku
Zeke Chan
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9 months ago
Fixed #6996. Updated `setCropUVs` crop calculation. Thanks @CrispMind
Zeke Chan
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9 months ago
Year bump to 2025
Richard Davey
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9 months ago
Update jsdoc-tsd.conf.json
Richard Davey
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9 months ago
Update CHANGELOG-v3.88.md
Richard Davey
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9 months ago
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