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Commits
: Listings
Analyzed
6 months
ago. based on code collected
6 months
ago.
Mar 31, 2024 — Mar 31, 2025
Showing page 8 of 669
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Update CHANGELOG-v3.86.md
Richard Davey
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11 months ago
v3.86.0 release
Richard Davey
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11 months ago
Update CHANGELOG-v3.86.md
Richard Davey
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11 months ago
The Canvas Renderer and WebGL Multi Pipeline now uses the new `renderRoundPixels` boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907
Richard Davey
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11 months ago
`BaseCamera.renderRoundPixels` is a new read-only property that is set during the Camera `preRender` method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures.
Richard Davey
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11 months ago
Update CITATION.cff
Richard Davey
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11 months ago
Update CHANGELOG-v3.86.md
Richard Davey
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11 months ago
Merge pull request #6912 from thompson318/master
Richard Davey
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11 months ago
Update CHANGELOG-v3.86.md
Richard Davey
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11 months ago
`Phaser.GameObjects.Container#tempTransformMatrix` has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
Richard Davey
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11 months ago
Updating for 3.86
Richard Davey
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11 months ago
`RenderTarget.resize` will now check the `autoResize` property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914
Richard Davey
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11 months ago
Update CHANGELOG-v3.85.3.md
Richard Davey
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11 months ago
The `EXPAND` Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
Richard Davey
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11 months ago
The `RenderTarget.willResize` method will now check if the values given to it are actually numbers. If not it will return false.
Richard Davey
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11 months ago
Format fix
Richard Davey
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11 months ago
Merge pull request #6916 from rexrainbow/bug-text-measure-width
Richard Davey
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11 months ago
jsdoc link fix
Richard Davey
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11 months ago
jsdoc link fix
Richard Davey
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11 months ago
Invalid link fixed
Richard Davey
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11 months ago
Fix bug
Rex
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11 months ago
Twist logic
Rex
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11 months ago
Fix bug
Rex
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11 months ago
Update CHANGELOG-v3.85.3.md
Richard Davey
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11 months ago
The `HexagonalTileToWorldXY` function incorrectly used `this` instead of `layer` causing it to error in hex tilemaps with x axis staggering. Fix #6913
Richard Davey
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11 months ago
Create CHANGELOG-v3.85.3.md
Richard Davey
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11 months ago
The `Array.MoveAbove` function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location.
Richard Davey
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11 months ago
3.85.3 prep
Richard Davey
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11 months ago
Add files via upload
Stephen Thompson
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12 months ago
v3.85.2
Richard Davey
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12 months ago
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