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Analyzed 4 months ago. based on code collected over 2 years ago.
Posted over 6 years ago by videogameaudio
Unity project + Pure Data using OSC with 20 synth patches & generative music patch to generate 100% of the game's audio.
Posted over 8 years ago by videogameaudio
Learn how we used old school game audio synthesis tricks to make the audio for the 'Beep Movie' logo using Pure Data.
Posted almost 9 years ago by videogameaudio
An article for DesigningSound.org that details a basic Pd patch that makes glitchy sounds by combining two data/sound files.
Posted over 9 years ago by zmoelnig
Pd-related projects dominate the International Music Software Contest 2014.
Posted almost 10 years ago by patrick
Posted almost 10 years ago by patrick
Posted over 10 years ago by videogameaudio
This video is an overview of how the music and sound was constructed using the open source language Pure Data for the educational video game Sim Cell. The video explains how the Pure Data patch was used to generate music in a countless number of ... [More] variations for the gameplay. The sound design is also described to detail how synthesis was used to generate all of the sounds. 10 Patches are available for download from VideoGameAudio.com. [Less]
Posted over 10 years ago by videogameaudio
A collection of 15 student patches for an interaction design course I was teaching at Emily Carr University of Art and Design. I hope that the patches will be useful to people playing around with Pure Data in a learning environment, installation artwork and other uses.
Posted almost 11 years ago by zmoelnig
subversion URLs have changed due to sourceforge upgrade.
Posted about 11 years ago by hans