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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Sep 12, 2024 — Sep 12, 2025
Showing page 8 of 67
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Fix issues in QuickHull algorithm
Daniel Chappuis
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almost 3 years ago
Fix Quickhull issues and add ConvexHull to testbed
Daniel Chappuis
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almost 3 years ago
Fix issues in TestQuickhull
Daniel Chappuis
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almost 3 years ago
Working on VertexArray and ConvexMesh
Daniel Chappuis
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almost 3 years ago
Rename PolyhedronMesh to ConvexMesh
Daniel Chappuis
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almost 3 years ago
Refactor PolyhedronMesh to store data
Daniel Chappuis
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almost 3 years ago
Merge branch 'quickhull' into develop
Daniel Chappuis
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almost 3 years ago
Working on Quickhull
Daniel Chappuis
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almost 3 years ago
Working on Quickhull
Daniel Chappuis
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almost 3 years ago
Small fixes in Quickhull
Daniel Chappuis
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almost 3 years ago
Working on merging faces in Quickhull
Daniel Chappuis
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almost 3 years ago
Merge pull request #1 from mhwdvs/fix/collisionBodyColliderTransform
matt
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about 3 years ago
Fix undefined behavior setting Collider transforms on a CollisionBody
mhwdvs
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about 3 years ago
fixed syntax error of an example
Emil
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about 3 years ago
Working on Quickhull
Daniel Chappuis
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about 3 years ago
Working on quickhull
Daniel Chappuis
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about 3 years ago
Working on Quickhull
Daniel Chappuis
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about 3 years ago
Merge branch 'fix257'
Daniel Chappuis
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about 3 years ago
Merge branch 'mrakh-patch-1' into develop
Daniel Chappuis
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about 3 years ago
Merge branch 'patch-1' of github.com:mrakh/reactphysics3d into mrakh-patch-1
Daniel Chappuis
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about 3 years ago
Fix issue 257
Daniel Chappuis
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about 3 years ago
Hoist assert in Deque<T>::getItem
Mahdi Rakhshandehroo
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about 3 years ago
Remove method
Daniel Chappuis
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over 3 years ago
Fix typo
jingqi
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over 3 years ago
Changes in HalfEdgeStructure class
Daniel Chappuis
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over 3 years ago
Working on Quick-Hull algorithm
Daniel Chappuis
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over 3 years ago
feature: Selective debug rendering
Norman Breau
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over 3 years ago
Merge branch 'memory' into develop
Daniel Chappuis
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over 3 years ago
Fix compilation issue with Visual Studio
Daniel Chappuis
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over 3 years ago
Make sure the allocated memory for components is properly aligned
Daniel Chappuis
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over 3 years ago
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