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I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Aug 29, 2024 — Aug 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Feature] Continued work on the overview map system - introduced MapCenterThreshold which defines the minimal map center deviation for rendering a new mini map texture (optional RoR.cfg entry -> SurveyMapCenterThreshold = <float x : x >= 0.0f>) - the big map no longer overwrites the zoom value for the mini map - improved default keyboard shortcuts - reasonable performance when using the zoomed auto centering map More... over 12 years ago
[Codechange] Fixed a typo More... over 12 years ago
[Feature] Improved the overview map system * new / working: - all objects are drawn corrently (buildings, roads, vehicles, ...) - gui position improved (small map window now in the top right corner) - zooming works (SHIFT+CONTROL+TAB (zoom-in), SHIFT+TAB (zoom-out) - zoomed mini map now centers on the player - little to no overhead if not visible / or visible but not zoomed in * missing / broken: - different behaviours (as done in the camera system) - map entities not visible - rather bad performance with certain zoom values (0 < x < ~0.5) mini map rendering is expensive (currently done every frame if zoomed in) - water rendering with the MapTextureCreator's camera is broken depends on the main camera's view angle More... over 12 years ago
[Fix] Minor tweak in the overview map system More... over 12 years ago
[Fix] The overview map is back in business More... over 12 years ago
[Fix] Prevents to crash when exiting with no terrain loaded More... over 12 years ago
[Cleanup] Cleanup and some minor fixes in the terrain system More... over 12 years ago
[Fix] Fixes loadTruck2 for "freepositioned" trucks More... over 12 years ago
[Fix] Fixed a small bug in the RttManager More... over 12 years ago
[Cleanup] Cleanup and some minor fixes in the terrain system More... over 12 years ago
[Add] Added missing author info parsing to the terrain manager More... over 12 years ago
[Codechange] Cleanup in the terrain system More... over 12 years ago
[Codechange] PreviewRenderer is no longer friends with Beams More... over 12 years ago
[Fix] Calling 'SelectorWindow::show(LoaderType type)' twice will not crash anymore More... over 12 years ago
[Codechange] More gEnv->network related refactoring More... over 12 years ago
[Fix] Fixes the multiplayer bug introduced with 0.39.7 (no stream data was sent) More... over 12 years ago
[Fix] Fixes a bug in the water initialization (the water object always spawned) More... over 12 years ago
[Feature] Increased upper limit for commands from 48 to 84 More... over 12 years ago
[Feature] It's now possible to toggle forward- and importcommands on/off (gui symbols e.g. http://www.rigsofrods.com/threads/87154-GUI-Controls?viewfull=1#post971929 might follow later on) More... over 12 years ago
[Codechange] Cleanup & style++ More... over 12 years ago
Fixed vehicle-limit warning. More... over 12 years ago
Disable stacklog by default (reduced CPU usage). More... over 12 years ago
added script callback for stream register event. More... over 12 years ago
Removed user and server info. More... over 12 years ago
Added python connection library. More... over 12 years ago
Added explicit garbage collection call. More... over 12 years ago
Immediately drop messages in broadcaster (reduced peak memory). More... over 12 years ago
Added validation check to STREAM_DATA messages. More... over 12 years ago
Replaced confusing error message. More... over 12 years ago
Fixed message for !unban command. More... over 12 years ago