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I Use This!
Moderate Activity

Commits : Listings

Analyzed about 5 hours ago. based on code collected 1 day ago.
Sep 23, 2024 — Sep 23, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Codechange] No more crash if landuse format is wrong More... over 12 years ago
[Fix] C-Commands should work in both directions again More... over 12 years ago
[Codechange] Small cleanup More... over 12 years ago
[Fix] Procedural roads did not work More... over 12 years ago
[Fix] Fixed a typo that broke auto-center commands More... over 12 years ago
[Fix] Fixes crash on exit when using "Exit" in the main menu More... over 12 years ago
[Feature] min-/maxCamDist limit of the orbit camera can now be disabled/enabled (RShift + Space) More... over 12 years ago
[Fix] Fixed a typo More... over 12 years ago
[Codechange] moved triggerInputValue reset to the right spot More... over 12 years ago
[Fix] Fixes the water rendering on the overview map More... over 12 years ago
[Fix] Overview map performance improved *only updates the texture when really needed More... over 12 years ago
0.4.0.6 More... over 12 years ago
[Fix] Landuse should be working again More... over 12 years ago
[Fix] Blend maps now rotated 90? clockwise and flipped horizontally (needs testing) More... over 12 years ago
[Codechange] Clean solution for the trigger/command/rotator problem More... over 12 years ago
[Revert] Reverts 204 More... over 12 years ago
[Feature] Rotators now support AffecEngine (affectEngine, needsEngine) More... over 12 years ago
[Feature] Further improved the crankfactor and prime mixture calculation More... over 12 years ago
[Fix] Commands with affectEngine '0' no longer depend on the crankfactor (and no longer demand engine power) More... over 12 years ago
[Codechange] CHARACTER_UP -> CAMERA_UP | CHARACTER_DOWN -> CAMERA_DOWN More... over 12 years ago
[Codechange] Cleaned BeamEngine::setAcc(float val) More... over 12 years ago
[Feature] Continue work on the new idle mixture computation *also replaced the old idleRPM with minRPM (which it actually was) *added a true idleRPM variable More... over 12 years ago
[Codechange] Avoids engine->update() being called twice More... over 12 years ago
[Fix] Triggers now always reset correctly (also on non leading trucks) *commandValue resets if the trigger is outside of his boundaries More... over 12 years ago
[Codechange] style++ More... over 12 years ago
[Codechange] Minor tweak in the idle mixture computation *now better working for trucks with a high engine torque More... over 12 years ago
[Feature] Added AffectEngine: needsEngine option *value of "0" means that the command works with a disabled engine *value of "1" means that the command only works with a running engine More... over 12 years ago
[Fix] 'affectEngine 0' in commands2 no longer revs up the engine (commands now work when the engine reaches either idling speed or 800 rpm) More... over 12 years ago
[Cleanup] Major cleanup in the commands / rotators code section More... over 12 years ago
[Feature/Fix] New idle mixture computation * trucks no longer rev up to their idle rpm but to around 800 rpm * trucks with an idleRPM below 800 rpm will only rev up to their idleRPM * trucks with a low engine torque no longer rev up far beyond their idle rpm * trucks with a high engine torque now reach their idle rpm or at least 800 rpm TODO: * Add stallRPM and idle mixture settings to the .truck file format More... over 12 years ago