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Posted over 14 years ago by [email protected] (Kirys)
The first steps of the Rilego project are done, most of the features of JE-Comics are completely ported to Rilego 0.4.0 plus the multi-threading engine is active. Now before continuing adding new features (the next feature planned is ePub output ... [More] support) I need to consolidate the code (clean up, adding comments, and bug fixes). Meanwhile I hope to get some testers soon ;) Bye K. [Less]
Posted over 14 years ago by [email protected] (Kirys)
One of the most requested features for JE-Comics was multi-threading but due to its architecture it cannot have it but now Rilego does! You can grab it at project download page v0.4.0 Alpha MAJOR: Multi-threading support. GUI-MINOR: Split mode selection is now a Combo Box. GUI-FIX: Now the gui uses Split Mode selection.    
Posted over 14 years ago by [email protected] (Kirys)
Here we are this should be the first "working" release. You can grab it here Here is the release history v0.3.0 Alpha MAJOR: Added the Sharpen filter. MAJOR: Added the Smart Smooth filter. MINOR: Saving document title and author. ... [More] GUI-MAJOR:  Ability to mass set source properties. LIB-MAJOR:  Now using ImageInfo by Marco Schmidt for getting info on images this fixes some issues with some images format. LIB-MINOR:  Added some better error reporting to the builder using exceptions.   [Less]
Posted over 14 years ago by [email protected] (Kirys)
First alpha of Rilego is available. This is an alpha version, some features don't work yet. You can get this version Here  
Posted over 14 years ago by [email protected] (Kirys)
I've just released a testbuild of Rilego. Rilego is still at an early stage of development, but I wanted to show that the project is moving and actually compiles and does something ;). Most of the important features are still missing, but is a starting point anyway! The download is available at project download page.  
Posted over 14 years ago by [email protected] (Kirys)
I took a decision, the first milestone of Rilego will be mostly of clone of JEComics. It will use most of the algorithm and filters used in JEComics reimplemented in the new architecture I'm designing. To do this I'll use all the same libraries of ... [More] JEComics v0.9.0, except for JavaPNG a lib that I used to avoid a bug of the ImageIO library with some PNG files (cause it is not availabe in any public maven repo). The second step is to make the first testes with the multithread engine and check the results. For the future the plan is to improve the overal quality of the output and add support for as many devices as possible (hoping to have some help from the users). Anyway I'm still far from the first milestone, you can follow the progresses at the project page. Cya K. [Less]
Posted over 14 years ago by [email protected] (Kirys)
In JE-Comics I was using a jhlabs imaging library for some of the image processing operations. Being this mostly a rewrite I'm unsure if I should still use that library or something more powerful like JAI or other tools. The objective is to have ... [More] maximum quality still being fully cross-platform out of the box, so solutions like imagemagick bindings like jmagick cannot be the only option. Bye K.       [Less]
Posted over 14 years ago by [email protected] (Kirys)
There is not much code in the project, and it is still quite messy. I need to define the architecture and recycle as much code as possible from the original JE-Comics. It will take time ;) Cya