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I Use This!
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Commits : Listings

Analyzed 5 months ago. based on code collected 6 months ago.
Dec 13, 2022 — Dec 13, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* Optimizations * Improved the terrain generation a little bit More... about 13 years ago
README More... about 13 years ago
README More... about 13 years ago
README More... about 13 years ago
README More... about 13 years ago
* Etc. More... about 13 years ago
* Overhauled the player physics. Still not perfect, but I'm getting there... * Default blocks can be created with "E" and deleted with "Q". The player's viewing direction is used to dertermine the targer position * Added some place holder trees * Moved "jumping" to "KEY_SPACE" * Added a random number generator the perlin noise generator * Added a seed variable to the world class, which is used for the tree generation and the perlin noise * Optimized the rendering of the display lists * Added the possibility to render translucent blocks (e.g. leafs) * ... More... about 13 years ago
* Etc. More... about 13 years ago
Working on the collision detection. Still not right. Game loop needs an serious update. More... about 13 years ago
* Etc. More... about 13 years ago
* Etc. More... about 13 years ago
* It's on! More... about 13 years ago
* Optimizations More... about 13 years ago
* Yey More... about 13 years ago
* Hello Dave? More... about 13 years ago
* Collision detection * ... More... about 13 years ago
Etc. More... about 13 years ago
* Chunks now "know each other" * Implemented Global Tessellation * Player physics in the works * Fixed some bugs More... about 13 years ago
... More... about 13 years ago
First commit. More... about 13 years ago