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Commits
: Listings
Analyzed
5 months
ago. based on code collected
6 months
ago.
Dec 13, 2022 — Dec 13, 2023
Showing page 544 of 544
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* Optimizations * Improved the terrain generation a little bit
Benjamin Glatzel
More...
about 13 years ago
README
Benjamin Glatzel
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about 13 years ago
README
Benjamin Glatzel
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about 13 years ago
README
Benjamin Glatzel
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about 13 years ago
README
Benjamin Glatzel
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about 13 years ago
* Etc.
Benjamin Glatzel
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about 13 years ago
* Overhauled the player physics. Still not perfect, but I'm getting there... * Default blocks can be created with "E" and deleted with "Q". The player's viewing direction is used to dertermine the targer position * Added some place holder trees * Moved "jumping" to "KEY_SPACE" * Added a random number generator the perlin noise generator * Added a seed variable to the world class, which is used for the tree generation and the perlin noise * Optimized the rendering of the display lists * Added the possibility to render translucent blocks (e.g. leafs) * ...
Benjamin Glatzel
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about 13 years ago
* Etc.
Benjamin Glatzel
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about 13 years ago
Working on the collision detection. Still not right. Game loop needs an serious update.
Benjamin Glatzel
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about 13 years ago
* Etc.
Benjamin Glatzel
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about 13 years ago
* Etc.
Benjamin Glatzel
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about 13 years ago
* It's on!
Benjamin Glatzel
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about 13 years ago
* Optimizations
Benjamin Glatzel
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about 13 years ago
* Yey
Benjamin Glatzel
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about 13 years ago
* Hello Dave?
Benjamin Glatzel
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about 13 years ago
* Collision detection * ...
Benjamin Glatzel
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about 13 years ago
Etc.
Benjamin Glatzel
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about 13 years ago
* Chunks now "know each other" * Implemented Global Tessellation * Player physics in the works * Fixed some bugs
Benjamin Glatzel
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about 13 years ago
...
Benjamin Glatzel
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about 13 years ago
First commit.
Benjamin Glatzel
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about 13 years ago
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