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Commits : Listings

Analyzed 5 months ago. based on code collected over 2 years ago.
Sep 14, 2020 — Sep 14, 2021
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add missing include with Environment node More... 7 months ago
Add links to GH issue More... 7 months ago
Test metadata containerField in X3D 3 and 4 More... 7 months ago
Allow metadata nodes at top-level, in all X3D encodings More... 7 months ago
Sound allows MultiTexture as source (for now, make it just accepted X3D, there's no warning that MultiTexture is not supported) More... 7 months ago
Warning if AudioClip has multiple parents, add WarningOnce utility More... 7 months ago
Define Environment node, extend generation to also make SFNode helpers for TX3DNode, if no other specific type More... 7 months ago
Improve warning in case we got identifier (name) in file, say clearly it was unquoted More... 7 months ago
Use new smaller Docker images to test CGE in GH Actions More... 7 months ago
Clarify WasVisible working More... 7 months ago
Add Polish characters More... 7 months ago
No need for DejaVuSandMono_18 More... 7 months ago
New valid output -- with warnings from duplicate names in glTF More... 7 months ago
Add new output-environment with fpc-exe argument to get fpc binary path. More... 7 months ago
Cleanups in "make tests" - trying to again fit in GH Actions disk limits More... 7 months ago
Add example_models for easy testing view3dscene More... 7 months ago
Use chopper.gltf More... 7 months ago
update patreon More... 7 months ago
CASTLE_WINDOW_FORM no longer relies on TCastleControl More... 8 months ago
Define CASTLE_EMBED_ALL_3D_FONT_VARIATIONS More... 8 months ago
Do not embed all font variants by default in CGE, not useful for most apps, and increase build time too much. Effectively CASTLE_EMBED_ALL_3D_FONT_VARIATIONS is now by default not defined, but you can defined it per-app More... 8 months ago
Add Ukrainian chars to the "common Unicode chars" and thus to our default fonts More... 8 months ago
Better BLEND sample More... 8 months ago
BLEND comment More... 8 months ago
Demo of making a mask with GLSL effect More... 8 months ago
Fix autotests compilation and working after default font changes More... 8 months ago
Use new font name in CGE, Font_Default3d_MonoB More... 8 months ago
Change default fonts to include all common Unicode characters More... 8 months ago
Update to not use deprecated Shape.Render More... 8 months ago
TODOs More... 8 months ago