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Commits
: Listings
Analyzed
5 months
ago. based on code collected
over 2 years
ago.
Sep 14, 2020 — Sep 14, 2021
Showing page 11 of 303
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Add missing include with Environment node
Michalis Kamburelis
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7 months ago
Add links to GH issue
Michalis Kamburelis
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7 months ago
Test metadata containerField in X3D 3 and 4
Michalis Kamburelis
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7 months ago
Allow metadata nodes at top-level, in all X3D encodings
Michalis Kamburelis
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7 months ago
Sound allows MultiTexture as source (for now, make it just accepted X3D, there's no warning that MultiTexture is not supported)
Michalis Kamburelis
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7 months ago
Warning if AudioClip has multiple parents, add WarningOnce utility
Michalis Kamburelis
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7 months ago
Define Environment node, extend generation to also make SFNode helpers for TX3DNode, if no other specific type
Michalis Kamburelis
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7 months ago
Improve warning in case we got identifier (name) in file, say clearly it was unquoted
Michalis Kamburelis
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7 months ago
Use new smaller Docker images to test CGE in GH Actions
Michalis Kamburelis
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7 months ago
Clarify WasVisible working
Michalis Kamburelis
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7 months ago
Add Polish characters
Michalis Kamburelis
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7 months ago
No need for DejaVuSandMono_18
Michalis Kamburelis
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7 months ago
New valid output -- with warnings from duplicate names in glTF
Michalis Kamburelis
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7 months ago
Add new output-environment with fpc-exe argument to get fpc binary path.
and3md
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7 months ago
Cleanups in "make tests" - trying to again fit in GH Actions disk limits
Michalis Kamburelis
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7 months ago
Add example_models for easy testing view3dscene
Michalis Kamburelis
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7 months ago
Use chopper.gltf
Michalis Kamburelis
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7 months ago
update patreon
Michalis Kamburelis
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7 months ago
CASTLE_WINDOW_FORM no longer relies on TCastleControl
Michalis Kamburelis
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8 months ago
Define CASTLE_EMBED_ALL_3D_FONT_VARIATIONS
Michalis Kamburelis
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8 months ago
Do not embed all font variants by default in CGE, not useful for most apps, and increase build time too much. Effectively CASTLE_EMBED_ALL_3D_FONT_VARIATIONS is now by default not defined, but you can defined it per-app
Michalis Kamburelis
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8 months ago
Add Ukrainian chars to the "common Unicode chars" and thus to our default fonts
Michalis Kamburelis
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8 months ago
Better BLEND sample
Michalis Kamburelis
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8 months ago
BLEND comment
Michalis Kamburelis
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8 months ago
Demo of making a mask with GLSL effect
Michalis Kamburelis
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8 months ago
Fix autotests compilation and working after default font changes
Michalis Kamburelis
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8 months ago
Use new font name in CGE, Font_Default3d_MonoB
Michalis Kamburelis
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8 months ago
Change default fonts to include all common Unicode characters
Michalis Kamburelis
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8 months ago
Update to not use deprecated Shape.Render
Michalis Kamburelis
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8 months ago
TODOs
Michalis Kamburelis
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8 months ago
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