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Analyzed 10 months ago. based on code collected 11 months ago.

Project Summary

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models.

Tags

3d 3dengine 3d_engine 3d_rendering cross-platform engine freepascal game game_development gameengine game_engine glsl lazarus linux macosx objectoriented ogg openal opengl open-source rendering shader vorbis vrml vrmlx3d windows x3d x3dv

In a Nutshell, Castle Game Engine...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
Pascal
56%
XML
13%
PHP
11%
19 Other
20%

30 Day Summary

Apr 9 2016 — May 9 2016

12 Month Summary

May 9 2015 — May 9 2016
  • 2275 Commits
    Up + 481 (26%) from previous 12 months
  • 2 Contributors
    Down 0 (0%) from previous 12 months

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