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Analyzed 6 months ago. based on code collected 7 months ago.

Project Summary

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models.

Tags

vrml vorbis openal lazarus opengl gameengine android game_development shader rendering 3d windows freepascal glsl cross_platform ogg objectoriented vrmlx3d macosx x3d

In a Nutshell, Castle Game Engine...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
Pascal
56%
XML
13%
PHP
11%
19 Other
20%

30 Day Summary

Apr 9 2016 — May 9 2016

12 Month Summary

May 9 2015 — May 9 2016
  • 2275 Commits
    Up + 481 (26%) from previous 12 months
  • 2 Contributors
    Down 0 (0%) from previous 12 months

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