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Project Summary

Analyzed 3 months ago. based on code collected 4 months ago.

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models.

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In a Nutshell, Castle Game Engine...

Languages

Languages?height=75&width=75
Pascal
56%
XML
13%
PHP
11%
19 Other
20%

Lines of Code

Activity

30 Day Summary

Apr 9 2016 — May 9 2016

12 Month Summary

May 9 2015 — May 9 2016
  • 2275 Commits
    Up + 481 (26%) from previous 12 months
  • 2 Contributors
    Down 0 (0%) from previous 12 months

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