openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
Castle Game Engine
Settings
|
Report Duplicate
2
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Activity Not Available
Commits
: Listings
Analyzed
5 months
ago. based on code collected
over 2 years
ago.
Sep 14, 2020 — Sep 14, 2021
Showing page 300 of 303
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Prototype of optimized loading Starling Texture Atlas directly to Castle Scene.
and3md
More...
over 3 years ago
Remake button to clear warnings to be TBitBtn and add caption
Michalis Kamburelis
More...
over 3 years ago
Restore control and font sizes before https://github.com/castle-engine/castle-engine/pull/209
Michalis Kamburelis
More...
over 3 years ago
Merge pull request #209 from and3md/editor_clear_warnings
Michalis Kamburelis
More...
over 3 years ago
Improve PasDoc CSS
Michalis Kamburelis
More...
over 3 years ago
Remove dangling reference to undefined ControlsTreeKeyUp from LFM
Michalis Kamburelis
More...
over 3 years ago
Merge pull request #168 from castle-engine/castle-editor-rename-in-treeview
Michalis Kamburelis
More...
over 3 years ago
Smaller padding in navigation (follow PasDoc adjustment)
Michalis Kamburelis
More...
over 3 years ago
API docs fixes
Michalis Kamburelis
More...
over 3 years ago
Adjust to latest pasdoc version
Michalis Kamburelis
More...
over 3 years ago
Clear warnings when create new Design.
and3md
More...
over 3 years ago
Clear warnings on design open.
and3md
More...
over 3 years ago
Clear warnings button in Warnings Tab.
and3md
More...
over 3 years ago
Removed commented unneeded code.
and3md
More...
over 3 years ago
Checking the component status to avoids informing an object that changes camera settings during self destruction.
and3md
More...
over 3 years ago
Fix frogger regression by reinitializing camera/navigation after Player change.
and3md
More...
over 3 years ago
Shorter path, looks like we hit a path limit in Docker
Michalis Kamburelis
More...
over 3 years ago
Merge pull request #205 from castle-engine/53-fix-random-test
Michalis Kamburelis
More...
over 3 years ago
Nicer camera, start with axe and walking
Michalis Kamburelis
More...
over 3 years ago
Fix synchronizing proper transformation (we accidentally looked at parent)
Michalis Kamburelis
More...
over 3 years ago
Fix deserializing model with ExposeTransforms, need to wait for Loaded before we create children
Michalis Kamburelis
More...
over 3 years ago
Disable refreshing object inspectors, it breaks editing of property values like Name, as the cursor gets reset all the time
Michalis Kamburelis
More...
over 3 years ago
Example of ExposeTransforms, where we swap weapons of the animated humanoid
Michalis Kamburelis
More...
over 3 years ago
Open file in Lazarus, don't abort, when standalone_source not defined
Michalis Kamburelis
More...
over 3 years ago
Show folders using icons
Michalis Kamburelis
More...
over 3 years ago
Display directories in shell list view too
Michalis Kamburelis
More...
over 3 years ago
Fix Layout tab top to have correct size, for both UI and transform items
Michalis Kamburelis
More...
over 3 years ago
Add Rnd.Random >= 0 test
eugeneloza
More...
over 3 years ago
Merge pull request #207 from castle-engine/rename-keys
Michalis Kamburelis
More...
over 3 years ago
ExposedTransforms synchronized accumulated transformation of TTransformNode
Michalis Kamburelis
More...
over 3 years ago
←
1
2
…
295
296
297
298
299
300
301
302
303
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree