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Commits : Listings

Analyzed 5 months ago. based on code collected over 2 years ago.
Sep 14, 2020 — Sep 14, 2021
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Prototype of optimized loading Starling Texture Atlas directly to Castle Scene. More... over 3 years ago
Remake button to clear warnings to be TBitBtn and add caption More... over 3 years ago
Restore control and font sizes before https://github.com/castle-engine/castle-engine/pull/209 More... over 3 years ago
Merge pull request #209 from and3md/editor_clear_warnings More... over 3 years ago
Improve PasDoc CSS More... over 3 years ago
Remove dangling reference to undefined ControlsTreeKeyUp from LFM More... over 3 years ago
Merge pull request #168 from castle-engine/castle-editor-rename-in-treeview More... over 3 years ago
Smaller padding in navigation (follow PasDoc adjustment) More... over 3 years ago
API docs fixes More... over 3 years ago
Adjust to latest pasdoc version More... over 3 years ago
Clear warnings when create new Design. More... over 3 years ago
Clear warnings on design open. More... over 3 years ago
Clear warnings button in Warnings Tab. More... over 3 years ago
Removed commented unneeded code. More... over 3 years ago
Checking the component status to avoids informing an object that changes camera settings during self destruction. More... over 3 years ago
Fix frogger regression by reinitializing camera/navigation after Player change. More... over 3 years ago
Shorter path, looks like we hit a path limit in Docker More... over 3 years ago
Merge pull request #205 from castle-engine/53-fix-random-test More... over 3 years ago
Nicer camera, start with axe and walking More... over 3 years ago
Fix synchronizing proper transformation (we accidentally looked at parent) More... over 3 years ago
Fix deserializing model with ExposeTransforms, need to wait for Loaded before we create children More... over 3 years ago
Disable refreshing object inspectors, it breaks editing of property values like Name, as the cursor gets reset all the time More... over 3 years ago
Example of ExposeTransforms, where we swap weapons of the animated humanoid More... over 3 years ago
Open file in Lazarus, don't abort, when standalone_source not defined More... over 3 years ago
Show folders using icons More... over 3 years ago
Display directories in shell list view too More... over 3 years ago
Fix Layout tab top to have correct size, for both UI and transform items More... over 3 years ago
Add Rnd.Random >= 0 test More... over 3 years ago
Merge pull request #207 from castle-engine/rename-keys More... over 3 years ago
ExposedTransforms synchronized accumulated transformation of TTransformNode More... over 3 years ago