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I Use This!
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Commits : Listings

Analyzed 4 months ago. based on code collected over 2 years ago.
Sep 14, 2020 — Sep 14, 2021
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'master' into castle-editor-undo More... over 3 years ago
Fixes to comments More... over 3 years ago
Use CastleTimeUtils.TTimerResult instead of TDateTime and Now for log More... over 3 years ago
Fix Undo messages for TCastleViewport-specific operations More... over 3 years ago
Use simpler menu captions in case undo/redo is not possible More... over 3 years ago
Use CastleStringUtils.SizeToStr instead of manual size logging More... over 3 years ago
Simpler cleaning of undo history More... over 3 years ago
Capitalize "String" More... over 3 years ago
(WIP) Use GizmoScalingAssumeScale for proper scaling gizmo behaviour, reset size after release More... over 3 years ago
Fix weird gizmo scale when looking directly in -Y, our projection math was wrong More... over 3 years ago
Determine gizmo size from ACamera.Up More... over 3 years ago
Fix gizmo translation after rotation More... over 3 years ago
Rotating using gizmo works! So we have moving, rotations, scaling working :) More... over 3 years ago
Rotate collider thicker More... over 3 years ago
When changing transformation by gizmo, propagate notification about change to call ModifiedOutsideObjectInspector More... over 3 years ago
TCastle2DScene.Create just calls Setup2D, cleaner (this is the TCastle2DScene intention) More... over 3 years ago
Define LineOfTwoDifferentPoints2D for backward compatibility More... over 3 years ago
Better scale gizmo, with large and transparent MaterialCenter piece More... over 3 years ago
Easily scale in all axes simultaneously by the gizmo More... over 3 years ago
Show gizmo on top More... over 3 years ago
Button to reset transformation easily More... over 3 years ago
Scale gizmo works correctly too! More... over 3 years ago
Scale gizmo collider More... over 3 years ago
Gizmo detects clicks first, even when obscured by something More... over 3 years ago
N.NormalizeMe in PointOnLineClosestToLine is not necessary, optimize More... over 3 years ago
Fix dragging gizmo: TRayCollisionNode should receive ray in parent coordinate system More... over 3 years ago
Restore code to non-debug version, after experiments. This will not be throwaway branch after all :) More... over 3 years ago
PointOnLineClosestToLine correct implementation by projecting on 2D More... over 3 years ago
Line2DFromOriginVector, Line2DFrom2Points - renamed and old implementation reformatted More... over 3 years ago