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Commits
: Listings
Analyzed
4 months
ago. based on code collected
over 2 years
ago.
Sep 14, 2020 — Sep 14, 2021
Showing page 303 of 303
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Merge branch 'master' into castle-editor-undo
Eugene Loza
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over 3 years ago
Fixes to comments
eugeneloza
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over 3 years ago
Use CastleTimeUtils.TTimerResult instead of TDateTime and Now for log
eugeneloza
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over 3 years ago
Fix Undo messages for TCastleViewport-specific operations
eugeneloza
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over 3 years ago
Use simpler menu captions in case undo/redo is not possible
eugeneloza
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over 3 years ago
Use CastleStringUtils.SizeToStr instead of manual size logging
eugeneloza
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over 3 years ago
Simpler cleaning of undo history
eugeneloza
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over 3 years ago
Capitalize "String"
eugeneloza
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over 3 years ago
(WIP) Use GizmoScalingAssumeScale for proper scaling gizmo behaviour, reset size after release
Michalis Kamburelis
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over 3 years ago
Fix weird gizmo scale when looking directly in -Y, our projection math was wrong
Michalis Kamburelis
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over 3 years ago
Determine gizmo size from ACamera.Up
Michalis Kamburelis
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over 3 years ago
Fix gizmo translation after rotation
Michalis Kamburelis
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over 3 years ago
Rotating using gizmo works! So we have moving, rotations, scaling working :)
Michalis Kamburelis
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over 3 years ago
Rotate collider thicker
Michalis Kamburelis
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over 3 years ago
When changing transformation by gizmo, propagate notification about change to call ModifiedOutsideObjectInspector
Michalis Kamburelis
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over 3 years ago
TCastle2DScene.Create just calls Setup2D, cleaner (this is the TCastle2DScene intention)
Michalis Kamburelis
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over 3 years ago
Define LineOfTwoDifferentPoints2D for backward compatibility
Michalis Kamburelis
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over 3 years ago
Better scale gizmo, with large and transparent MaterialCenter piece
Michalis Kamburelis
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over 3 years ago
Easily scale in all axes simultaneously by the gizmo
Michalis Kamburelis
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over 3 years ago
Show gizmo on top
Michalis Kamburelis
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over 3 years ago
Button to reset transformation easily
Michalis Kamburelis
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over 3 years ago
Scale gizmo works correctly too!
Michalis Kamburelis
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over 3 years ago
Scale gizmo collider
Michalis Kamburelis
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over 3 years ago
Gizmo detects clicks first, even when obscured by something
Michalis Kamburelis
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over 3 years ago
N.NormalizeMe in PointOnLineClosestToLine is not necessary, optimize
Michalis Kamburelis
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over 3 years ago
Fix dragging gizmo: TRayCollisionNode should receive ray in parent coordinate system
Michalis Kamburelis
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over 3 years ago
Restore code to non-debug version, after experiments. This will not be throwaway branch after all :)
Michalis Kamburelis
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over 3 years ago
PointOnLineClosestToLine correct implementation by projecting on 2D
Michalis Kamburelis
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over 3 years ago
Line2DFromOriginVector, Line2DFrom2Points - renamed and old implementation reformatted
Michalis Kamburelis
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over 3 years ago
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