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Analyzed 5 months ago. based on code collected over 2 years ago.
Posted over 6 years ago by michalis
I’ve been doing some thinking about the Castle Game Engine future. Basically, I’m excited — we’re at a point where I feel the engine is seriously great. It has been proven by developing a number of cross-platform games and demos and more are in-progress. And I feel we can seriously start to compete with other … Continue reading ➤
Posted over 6 years ago by michalis
I’ve been doing some thinking about the Castle Game Engine future. Basically, I’m excited — we’re at a point where I feel the engine is seriously great. It has been proven by developing a number of cross-platform games and demos and more are in-progress. And I feel we can seriously start to compete with other … Continue reading ➤
Posted over 6 years ago by michalis
In-app purchases on iOS! You can now sell products inside your iOS applications, through the Apple AppStore. We give you a very comfortable Pascal API to do this: TInAppPurchases class in the CastleInAppPurchases unit. And it works 100% for both ... [More] Apple AppStore (on iOS) and Google Play (on Android), so you can really comfortably develop … Continue reading ➤ [Less]
Posted over 6 years ago by michalis
In-app purchases on iOS! You can now sell products inside your iOS applications, through the Apple AppStore. We give you a very comfortable Pascal API to do this: TInAppPurchases class in the CastleInAppPurchases unit. And it works 100% for both ... [More] Apple AppStore (on iOS) and Google Play (on Android), so you can really comfortably develop … Continue reading ➤ [Less]
Posted over 6 years ago by michalis
Now we can talk about Castle Game Engine on Discord! You’re all invited, please come and talk:) Also, I have some ideas for new ways to show CGE using video tutorials. Some of them may be for Patrons, some may be publicly available but requested by Patrons. All ideas and comments are welcome, the post … Continue reading ➤
Posted over 6 years ago by michalis
Now we can talk about Castle Game Engine on Discord! You’re all invited, please come and talk:) Also, I have some ideas for new ways to show CGE using video tutorials. Some of them may be for Patrons, some may be publicly available but requested by Patrons. All ideas and comments are welcome, the post … Continue reading ➤
Posted over 6 years ago by michalis
“Wyrd Forest” – Castle Game Engine demo is now available on GitHub: https://github.com/castle-engine/wyrd-forest. Read the details about the demo features in this post. The binaries can be downloaded from here.
Posted over 6 years ago by michalis
“Wyrd Forest” – Castle Game Engine demo is now available on GitHub: https://github.com/castle-engine/wyrd-forest. Read the details about the demo features in this post. The binaries can be downloaded from here.
Posted over 6 years ago by michalis
There’s a lot of new stuff to announce: Jan Adamec is developing a mobile view3dscene: a viewer for various 3D and 2D models our engine can handle (X3D, Collada, Spine JSON…) designed to run on Android and iOS! You can use the in CastleEngineManifest.xml to specify custom FPC options for compiling your game. Thanks … Continue reading ➤
Posted over 6 years ago by michalis
Fun using Castle Game Engine terrain generation and spawning animated trees 🙂 This is the beginning of a “Wyrd Forest” game demo, done as a demo of Castle Game Engine, sponsored by Patreon. If you want to see more of such demos, please support us on Patreon! The game source code and data, all open-source, … Continue reading ➤