3
I Use This!
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Commits : Listings

Analyzed about 5 hours ago. based on code collected about 10 hours ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove many #include of rage.h to speed up compiles
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Hide the player entity when in first-person view
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Support for model translation via load config too
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Move the 'scale' hack into the AssimpLoadConfig class
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Move the 'meshdata' flag into the AssimpLoadConfig class
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Replace AssimpLoadFlags enum with AssimpLoadConfig class
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Add licence info for Mixamo
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Update player model to 'MoCap Man' from Mixamo
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Change to the 'fireball of death' weapon
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Suppoert for a per-model transform
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Assimp weights to be limited matching the CR bone weight limits
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Support multiple meshes for bone transform calculations
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Rename and clarify animation/bone transforms
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Increase number of bones from 32 to 100; validate at load-time
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Support for embedded textures in models
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
LoadSpriteFromRWops to be a public method
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Rename int_loadSprite --> loadSpriteFromRWops
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Support for OpenGL texture loading from a pointer
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Compile fix for ButtonBar GUI interface
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Validate number of bones when calculating transforms
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Fix compile issue with bad makefile
TheJosh1337
as Josh Heidenreich
More... about 2 years ago
Update 'testing' for the compile instructions for debian
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Remove some old/useless/broken weapons
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Fix dataload error with Assimp and using IDs instead of Names
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Fix compile error (warning) with strncpy in mod.cpp
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Fix compile error with http library and debian 11
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Silence various warnings in Bullet Physics classes
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Compile fix for freetype2 - fix for debian 11
TheJosh1337
as Josh Heidenreich
More... over 2 years ago
Travis CI: Update COMPILE.md
esper
as Magnus Espersson
More... over 4 years ago
Travis CI: zLib replaced by minizip
esper
as Magnus Espersson
More... over 4 years ago