Particle types loading |
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about 14 years ago
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Animation for players |
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about 14 years ago
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fps counter |
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about 14 years ago
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Units to properly follow the unit state rules, with the exception of animation. |
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about 14 years ago
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Sprite rendering mods |
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about 14 years ago
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Sprite loadinb bugfix |
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about 14 years ago
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Improve support for unit sprite loading, multiple player states, etc |
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about 14 years ago
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Makefile mods, svn:ignore at root level |
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about 14 years ago
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Unit classes - loading code for unit states (static, walking, etc) |
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about 14 years ago
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New version of rotozoomer, thanks to Andreas Schiffler of SDL_gfx. |
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about 14 years ago
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Settings mods |
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about 14 years ago
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Dynamic unit class loading of data members for unit class settings |
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about 14 years ago
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- Unit class images (fatty, maniac, marine); cloned from the original player sprites - Unit class loading system - Unit class settings - a system of settings for a unit, with flags to set modifiers for pickups, etc. |
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about 14 years ago
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- Video mods, rendered map is now cached. - Fixed a bug in the unit updating code. - Code now uses ms for deltas, instead of us (microseconds). - Speed is now measured in pps (pixels per second) |
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about 14 years ago
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Change to the map render to be awesomer |
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about 14 years ago
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Map loading mods |
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about 14 years ago
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Map loading mods |
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about 14 years ago
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Docs |
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about 14 years ago
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Generation of the data array |
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about 14 years ago
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Tile support for map loader |
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about 14 years ago
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Tile support for map loader |
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about 14 years ago
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Map rendering mods |
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about 14 years ago
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Area type rendering to support scaling |
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about 14 years ago
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Map loading code. |
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about 14 years ago
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Initial loading code for area types |
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about 14 years ago
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Basic unit movement |
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about 14 years ago
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Work on unit and player classes |
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about 14 years ago
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Rendering code |
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about 14 years ago
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Massive improvements, basic game engine structure, updating, deltas, beginning of rendering |
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about 14 years ago
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[no comment] |
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about 14 years ago
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