Per-weapon muzzle velocity |
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about 7 years ago
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Weapon randomness to be on both X and Y axis |
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about 7 years ago
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Aiming to honour vertical angle |
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about 7 years ago
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Common group for all bullets + manual generation |
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about 7 years ago
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Tweak all particle effects a little |
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about 7 years ago
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Explosion to use new array atlas |
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about 7 years ago
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Update explosion atlas |
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about 7 years ago
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Update SPK_TextureQuadRenderer to use Texture2DArray |
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about 7 years ago
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Add missing std::string to texture2darray class |
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about 7 years ago
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Class for managing 2D array textures |
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about 7 years ago
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BaseQuadRenderer to die on shader failure |
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about 7 years ago
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Remove silly CHECK_OPENGL_ERROR calls |
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about 7 years ago
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Use first image in the atlas, instead of all of them |
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about 7 years ago
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Update explosion to use new atlas and index features |
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about 7 years ago
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Initial suport for texture atlas in SPK_TextureQuadRenderer |
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about 7 years ago
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TextureQuadRenderer to pass texture index into shader |
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about 7 years ago
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Explosion texture atlas |
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about 7 years ago
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Base renderer class |
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about 7 years ago
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Particle renderer size param |
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about 7 years ago
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Update comment block at top of 100% custom renderers |
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about 7 years ago
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Clone TextureQuadRenderer into the ColorQuadRenderer |
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about 7 years ago
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Move InstanceQuadRenderer into fx/ directory |
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about 7 years ago
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Remove unused calculation in AssimpModel |
esper
as Magnus Espersson
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about 7 years ago
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Workaround for broken breaking forces |
esper
as Magnus Espersson
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about 7 years ago
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Make it possible to break and steer to right again |
esper
as Magnus Espersson
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about 7 years ago
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Fireball texture |
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about 7 years ago
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Blood to have own renderer |
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about 7 years ago
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Move EffectsManager into GameState instead of GameEngine |
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about 7 years ago
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Add missing 'blood' texture image |
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about 7 years ago
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Fix segfault when texture not set in quadrenderer |
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about 7 years ago
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