3
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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 7 hours ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Per-weapon muzzle velocity
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Weapon randomness to be on both X and Y axis
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Aiming to honour vertical angle
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Common group for all bullets + manual generation
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Tweak all particle effects a little
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Explosion to use new array atlas
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Update explosion atlas
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Update SPK_TextureQuadRenderer to use Texture2DArray
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Add missing std::string to texture2darray class
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Class for managing 2D array textures
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
BaseQuadRenderer to die on shader failure
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Remove silly CHECK_OPENGL_ERROR calls
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Use first image in the atlas, instead of all of them
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Update explosion to use new atlas and index features
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Initial suport for texture atlas in SPK_TextureQuadRenderer
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
TextureQuadRenderer to pass texture index into shader
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Explosion texture atlas
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Base renderer class
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Particle renderer size param
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Update comment block at top of 100% custom renderers
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Clone TextureQuadRenderer into the ColorQuadRenderer
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Move InstanceQuadRenderer into fx/ directory
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Remove unused calculation in AssimpModel
esper
as Magnus Espersson
More... about 7 years ago
Workaround for broken breaking forces
esper
as Magnus Espersson
More... about 7 years ago
Make it possible to break and steer to right again
esper
as Magnus Espersson
More... about 7 years ago
Fireball texture
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Blood to have own renderer
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Move EffectsManager into GameState instead of GameEngine
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Add missing 'blood' texture image
TheJosh1337
as Josh Heidenreich
More... about 7 years ago
Fix segfault when texture not set in quadrenderer
TheJosh1337
as Josh Heidenreich
More... about 7 years ago