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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 20 hours ago.
May 19, 2023 — May 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update for random dungeon changes. More... about 7 years ago
Reduce random dungeon to 8 levels; better intro/win/etc text for random dungeon. More... about 7 years ago
Default save name now generated based on current date and time (if not permadeath). More... about 7 years ago
Fix saving pointers for 64-bit (e.g., Android). More... about 7 years ago
Target Android SDK 24. More... about 7 years ago
Add commented out logging. More... about 7 years ago
Random dungeon and 4th quest now automatically finish when quest complete. More... about 7 years ago
Vary door depths. More... about 7 years ago
More variation for rounded room corners. More... about 7 years ago
More variation in room size. More... about 7 years ago
Add comment. More... about 7 years ago
Set and log random seed when creating random dungeon. More... about 7 years ago
Only 30 levels in random dungeon for now. More... about 7 years ago
Fewer enemies in later levels. More... about 7 years ago
Check for quest_tag NPC in random dungeon last level. More... about 7 years ago
Check teleport needing Derrin's Ring doesn't give XP More... about 7 years ago
Make random arrows and bullets more common. More... about 7 years ago
Fix Android compiling. More... over 7 years ago
Add serialization.cpp, .h. More... over 7 years ago
Add on-screen debug for attempting to fleeing. More... over 7 years ago
Improving finding flee points. More... over 7 years ago
Fix encoding. More... over 7 years ago
Fix bug for difficulty modifiers (introduced since 0.15); add test for this. More... over 7 years ago
Add test for level up health; fix memory leaks; run check checkSaveGame() and checkSaveGameWrite() more often. More... about 8 years ago
Fix saving of level up health. More... about 8 years ago
Move save methods to Serialization. More... about 8 years ago
Move more code for loading to Serialization. More... about 8 years ago
Make Serialization a friend class, so we don't have to expose some data to everyone. More... about 8 years ago
Start moving loading code to new Serialization class. More... about 8 years ago
Save casting_spell, casting_spell_target. More... about 8 years ago