2
I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
May 29, 2023 — May 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Save action and time_last_action_ms. More... about 8 years ago
Remove commented out old code for stdio file handling. More... about 8 years ago
UPDATED Allow saving when enemies nearby. More... about 8 years ago
Update comments for not saved info. More... about 8 years ago
Make difficulty modify by fixed values rather than scaling - works better with new levelling system. More... about 8 years ago
Bell enemy is now levelled. More... about 8 years ago
FIXED Fail gracefully instead of crashing if files not present for Game::init(). More... about 8 years ago
Reduce terror effect and duration. More... about 8 years ago
Access npc_tables only via chooseNPCs. More... about 8 years ago
UPDATED Random dungeons now support different monster type for each level. More... about 8 years ago
Disable some qDebugs that are printed too often. More... about 8 years ago
UPDATED Wandering monsters added for random dungeons. More... about 8 years ago
FIXED Game no longer unpauses from Items window if Info window is opened and closed. More... about 8 years ago
Initial code for more natural cave-like random generation - disable for now. More... about 8 years ago
UPDATED Journal now records hours as well as days. More... about 8 years ago
Update link for moved webpage. More... about 8 years ago
Update links. More... about 8 years ago
Rearchitecture perlin noise code into new noise2(). More... about 8 years ago
New random generation type for linear-ish dungeons. More... about 8 years ago
Add n_seed_loops; fix bug for "first" passage_junction in last release; if 1 door from room, make opposite doors more likely but not certain. More... about 8 years ago
New percentage_chance_start_passageway and passage_junction_weights. More... about 8 years ago
FIXED Random dungeons were sometimes created with no route to next level. Update tests for random dungeons to check we can get from each level to the next. More... over 8 years ago
UPDATED Players and enemies now have a level cap of 50. More... over 8 years ago
FIXED Enemies didn't wear rings in their possession. More... over 8 years ago
FIXED Enemies wouldn't cast spells or fire ranged weapons while player was moving when using keyboard. More... over 8 years ago
Don't activate/deactivate when in testing mode. More... over 8 years ago
FIXED Enemies in random dungeons didnt make use of ranged weapons or armour. Add tests for this too. More... over 8 years ago
Back off for now - can cause hang when running all tests. More... over 8 years ago
More fixes for processEvents() in test mode. More... over 8 years ago
Fix qApp->processEvents() crashes in debug mode when testing. More... over 8 years ago