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Commits
: Listings
Analyzed
2 days
ago. based on code collected
2 days
ago.
May 29, 2023 — May 29, 2024
Showing page 4 of 65
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Save action and time_last_action_ms.
Mark Harman
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about 8 years ago
Remove commented out old code for stdio file handling.
Mark Harman
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about 8 years ago
UPDATED Allow saving when enemies nearby.
Mark Harman
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about 8 years ago
Update comments for not saved info.
Mark Harman
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about 8 years ago
Make difficulty modify by fixed values rather than scaling - works better with new levelling system.
Mark Harman
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about 8 years ago
Bell enemy is now levelled.
Mark Harman
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about 8 years ago
FIXED Fail gracefully instead of crashing if files not present for Game::init().
Mark Harman
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about 8 years ago
Reduce terror effect and duration.
Mark Harman
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about 8 years ago
Access npc_tables only via chooseNPCs.
Mark Harman
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about 8 years ago
UPDATED Random dungeons now support different monster type for each level.
Mark Harman
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about 8 years ago
Disable some qDebugs that are printed too often.
Mark Harman
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about 8 years ago
UPDATED Wandering monsters added for random dungeons.
Mark Harman
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about 8 years ago
FIXED Game no longer unpauses from Items window if Info window is opened and closed.
Mark Harman
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about 8 years ago
Initial code for more natural cave-like random generation - disable for now.
Mark Harman
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about 8 years ago
UPDATED Journal now records hours as well as days.
Mark Harman
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about 8 years ago
Update link for moved webpage.
Mark Harman
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about 8 years ago
Update links.
Mark Harman
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about 8 years ago
Rearchitecture perlin noise code into new noise2().
Mark Harman
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about 8 years ago
New random generation type for linear-ish dungeons.
Mark Harman
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about 8 years ago
Add n_seed_loops; fix bug for "first" passage_junction in last release; if 1 door from room, make opposite doors more likely but not certain.
Mark Harman
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about 8 years ago
New percentage_chance_start_passageway and passage_junction_weights.
Mark Harman
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about 8 years ago
FIXED Random dungeons were sometimes created with no route to next level. Update tests for random dungeons to check we can get from each level to the next.
Mark Harman
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over 8 years ago
UPDATED Players and enemies now have a level cap of 50.
Mark Harman
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over 8 years ago
FIXED Enemies didn't wear rings in their possession.
Mark Harman
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over 8 years ago
FIXED Enemies wouldn't cast spells or fire ranged weapons while player was moving when using keyboard.
Mark Harman
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over 8 years ago
Don't activate/deactivate when in testing mode.
Mark Harman
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over 8 years ago
FIXED Enemies in random dungeons didnt make use of ranged weapons or armour. Add tests for this too.
Mark Harman
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over 8 years ago
Back off for now - can cause hang when running all tests.
Mark Harman
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over 8 years ago
More fixes for processEvents() in test mode.
Mark Harman
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over 8 years ago
Fix qApp->processEvents() crashes in debug mode when testing.
Mark Harman
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over 8 years ago
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