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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 16, 2024 — Aug 16, 2025
Showing page 1 of 12
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[doc] update the readme and add the discord invite link
Xing Ji
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over 2 years ago
Merge branch 'master' into develop
Xing Ji
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over 2 years ago
[mis] update copyright and versoin
Xing Ji
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over 2 years ago
[bug] fix a problem that vertices messed when import the skeleton mesh with skin
Xing Ji
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over 2 years ago
[doc] add the sponsors
Xing Ji
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over 2 years ago
update readme
Xing Ji
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over 2 years ago
update readme
Xing Ji
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over 2 years ago
Merge remote-tracking branch 'github/master' into master
Xing Ji
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over 2 years ago
[feature] supports ue5.1
Xing Ji
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over 2 years ago
Update README.md
Xing Ji
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about 3 years ago
Update README.md
Xing Ji
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about 3 years ago
Update README.md
Xing Ji
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about 3 years ago
Update README.md
Xing Ji
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about 3 years ago
fix #57 - Can't save in the level when check the `Import Level`
Xing Ji
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about 3 years ago
fix compile errors in ue4.26
Xing Ji
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about 3 years ago
fix some errors about the skeleton animation in ue5
Xing Ji
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about 3 years ago
update readme
Xing Ji
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about 3 years ago
update version
Xing Ji
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about 3 years ago
fix all errors for ue5
Xing Ji
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about 3 years ago
update
Xing Ji
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about 3 years ago
update version
Xing Ji
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almost 4 years ago
update version
Xing Ji
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almost 4 years ago
Squashed commit of the following:
Xing Ji
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almost 4 years ago
compile for ue4.27
Xing Ji
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almost 4 years ago
update for ue4.27
Xing Ji
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almost 4 years ago
update version
Xing Ji
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about 4 years ago
update version and short the length of the draco file path
Xing Ji
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about 4 years ago
fix a crash issue - the object was delete when the bone size is too small #47
Xing Ji
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about 4 years ago
supports the multi-root skeletal mesh - #40 #37
Xing Ji
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about 4 years ago
recompile and update thirdparty libraries - gltf and draco
Xing Ji
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about 4 years ago
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