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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Sep 03, 2024 — Sep 03, 2025
Showing page 271 of 310
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Fix WGL affinity DC handling (got broke by window init refactorings: actually do set the deleteDC function pointer!)
Stefan Eilemann
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over 17 years ago
Unbuffered objects: Do not commit if no slaves are listening
Stefan Eilemann
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over 17 years ago
- Make VS pleased with glew (win build was affected only)
Maxim Makhinya
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over 17 years ago
Some new files were added to project.
Maxim Makhinya
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over 17 years ago
- separate class for rendering of volume - fixed win build - fixed bug with trash in 7-wnd.EYE
Maxim Makhinya
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over 17 years ago
eqPixelBench: add latency measurement
Stefan Eilemann
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over 17 years ago
Do not alter current GL context when initializing WGLEW. Fix some line endings.
Stefan Eilemann
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over 17 years ago
Minor Win32 cleanups
Stefan Eilemann
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over 17 years ago
Minor code cleanups
Stefan Eilemann
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over 17 years ago
Minor code cleanups
Stefan Eilemann
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over 17 years ago
make eqOgre to support multi pipes in a node enable root to create a default window automaticly. disable to show DebugInfo, which will crash at rendering between threads use ogre's resource loader to load mesh automaticly, in OgreWidnow::createScene. move SceneManager and Camera from ogreWindow to ogreRoot.
Rick Arkin
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over 17 years ago
name the window by its object's pointer
Rick Arkin
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over 17 years ago
get first window from Node, not from the pipe anymore.
Rick Arkin
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over 17 years ago
Refactor WGL initialization similar to the AGL and GLX refactoring. Introduce Window::setSharedContextWindow to enable external customization.
Stefan Eilemann
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over 17 years ago
Replace custom wgl extension handling for affinity DC's by using (W)GLEW.
Stefan Eilemann
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over 17 years ago
Fix Win32 build
Stefan Eilemann
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over 17 years ago
Copy png files for image test to output directory to allow easy testing.
Stefan Eilemann
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over 17 years ago
Refactor Window::configInitGLX into several, replaceable functions. TODO: WGL and documentation.
Stefan Eilemann
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over 17 years ago
Fix crash when exiting a partially-initialized window.
Stefan Eilemann
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over 17 years ago
Refactor Window::configInitAGL into several, replaceable functions. WGL and GLX refactoring, as well as documentation, will follow soon.
Stefan Eilemann
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over 17 years ago
Fix minor build system bug
Stefan Eilemann
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over 17 years ago
Win32 cleanups and bugfixes: - lower warning level for VS build - address some warnings - hide ConfigParams strings (dll heap issue) - allow initialization with argc, argv = 0
Stefan Eilemann
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over 17 years ago
Fix some compile warnings
Stefan Eilemann
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over 17 years ago
Make quoting character for launch command arguments configurable
Stefan Eilemann
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over 17 years ago
inversion of faces added (some ply models are stored with different order of vertices, so they were rendered inside-out). If "-i" option for eqPly is used, then faces will be inverted during binary file creation.
Maxim Makhinya
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over 17 years ago
Win32 build fix
Stefan Eilemann
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over 17 years ago
update vs2005 project file
Rick Arkin
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over 17 years ago
Automatically use CPU-based depth assembly if certain preconditions are met.
Stefan Eilemann
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over 17 years ago
Enable eqOgre build if OgreSDK is present (Darwin only)
Stefan Eilemann
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over 17 years ago
use eq::Channel::computeMatrix to update ogre projection matrix. enable debug info updating.
Rick Arkin
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over 17 years ago
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