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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Sep 03, 2024 — Sep 03, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix WGL affinity DC handling (got broke by window init refactorings: actually do set the deleteDC function pointer!) More... over 17 years ago
Unbuffered objects: Do not commit if no slaves are listening More... over 17 years ago
- Make VS pleased with glew (win build was affected only) More... over 17 years ago
Some new files were added to project. More... over 17 years ago
- separate class for rendering of volume - fixed win build - fixed bug with trash in 7-wnd.EYE More... over 17 years ago
eqPixelBench: add latency measurement More... over 17 years ago
Do not alter current GL context when initializing WGLEW. Fix some line endings. More... over 17 years ago
Minor Win32 cleanups More... over 17 years ago
Minor code cleanups More... over 17 years ago
Minor code cleanups More... over 17 years ago
make eqOgre to support multi pipes in a node enable root to create a default window automaticly. disable to show DebugInfo, which will crash at rendering between threads use ogre's resource loader to load mesh automaticly, in OgreWidnow::createScene. move SceneManager and Camera from ogreWindow to ogreRoot. More... over 17 years ago
name the window by its object's pointer More... over 17 years ago
get first window from Node, not from the pipe anymore. More... over 17 years ago
Refactor WGL initialization similar to the AGL and GLX refactoring. Introduce Window::setSharedContextWindow to enable external customization. More... over 17 years ago
Replace custom wgl extension handling for affinity DC's by using (W)GLEW. More... over 17 years ago
Fix Win32 build More... over 17 years ago
Copy png files for image test to output directory to allow easy testing. More... over 17 years ago
Refactor Window::configInitGLX into several, replaceable functions. TODO: WGL and documentation. More... over 17 years ago
Fix crash when exiting a partially-initialized window. More... over 17 years ago
Refactor Window::configInitAGL into several, replaceable functions. WGL and GLX refactoring, as well as documentation, will follow soon. More... over 17 years ago
Fix minor build system bug More... over 17 years ago
Win32 cleanups and bugfixes: - lower warning level for VS build - address some warnings - hide ConfigParams strings (dll heap issue) - allow initialization with argc, argv = 0 More... over 17 years ago
Fix some compile warnings More... over 17 years ago
Make quoting character for launch command arguments configurable More... over 17 years ago
inversion of faces added (some ply models are stored with different order of vertices, so they were rendered inside-out). If "-i" option for eqPly is used, then faces will be inverted during binary file creation. More... over 17 years ago
Win32 build fix More... over 17 years ago
update vs2005 project file More... over 17 years ago
Automatically use CPU-based depth assembly if certain preconditions are met. More... over 17 years ago
Enable eqOgre build if OgreSDK is present (Darwin only) More... over 17 years ago
use eq::Channel::computeMatrix to update ogre projection matrix. enable debug info updating. More... over 17 years ago