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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Sep 06, 2024 — Sep 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Animations are calculated in a separate thread.
amuzen
as Ari Mustonen
More... over 11 years ago
Made the pose skeleton of render objects private.
amuzen
as Ari Mustonen
More... over 11 years ago
The camera manager doesn't pointlessly update inactive cameras.
amuzen
as Ari Mustonen
More... over 11 years ago
Bone lookups of skeletons generate slightly less garbage.
amuzen
as Ari Mustonen
More... over 11 years ago
Added more profiling labels.
amuzen
as Ari Mustonen
More... over 11 years ago
Split animation updating into a separate function to make it easier to profile.
amuzen
as Ari Mustonen
More... over 11 years ago
Split the AI out of the object update loop to make it easier to profile.
amuzen
as Ari Mustonen
More... over 11 years ago
More informative FPS data for client stats.
amuzen
as Ari Mustonen
More... over 11 years ago
Physics update and scene rendering are done in parallel to basically get physics for free on multicore systems.
amuzen
as Ari Mustonen
More... over 11 years ago
More aggressively limit the number of monsters spawned in one area to avoid slowdown.
amuzen
as Ari Mustonen
More... over 11 years ago
Added a workaround for distros that ship a broken OGRE pkg-config file.
amuzen
as Ari Mustonen
More... over 11 years ago
The player and the companion are immune to decapitation.
amuzen
as Ari Mustonen
More... over 11 years ago
Slight improvement to outline rendering.
amuzen
as Ari Mustonen
More... over 11 years ago
Fixed texture colors of actor specs getting messed up.
amuzen
as Ari Mustonen
More... over 11 years ago
Companions don't get hostile to the player.
amuzen
as Ari Mustonen
More... over 11 years ago
Added a very simple follower.
amuzen
as Ari Mustonen
More... over 11 years ago
Some additions to the first person camera.
amuzen
as Ari Mustonen
More... over 11 years ago
Skills are configured by talking to a new scholar NPC.
amuzen
as Ari Mustonen
More... over 11 years ago
Integrated JCW's workbench model.
amuzen
as Ari Mustonen
More... over 11 years ago
Integrated JCW's bow and arrow models.
amuzen
as Ari Mustonen
More... over 11 years ago
Integrated Dimproject's eye textures.
amuzen
as Ari Mustonen
More... over 11 years ago
Implemented parts of the memory stats collection framework.
amuzen
as Ari Mustonen
More... over 11 years ago
Randomized actors honor presets.
amuzen
as Ari Mustonen
More... over 11 years ago
Fixed a few incorrect paths in ASSETS.json
amuzen
as Ari Mustonen
More... over 11 years ago
Integrated Dimproject's face textures.
amuzen
as Ari Mustonen
More... over 11 years ago
Avoid rebuilding the haircut model in some easier cases.
amuzen
as Ari Mustonen
More... over 11 years ago
Integrated qubodup's obelisk visiting sounds.
amuzen
as Ari Mustonen
More... over 11 years ago
Integrated qubodup's new shortcut bind/clear/error sounds.
amuzen
as Ari Mustonen
More... over 11 years ago
Basic softbody hair.
amuzen
as Ari Mustonen
More... over 11 years ago
Added a function for scaling models.
amuzen
as Ari Mustonen
More... over 11 years ago