The dungeon generator generates longer corridors with fewer branches. |
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almost 12 years ago
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Fixed a bug in AI combat action selection. |
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almost 12 years ago
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The AI can use the attack action. |
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almost 12 years ago
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Fixed broken weapon switching logic of the AI. |
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almost 12 years ago
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Fixed the client adding weapon anchors when seeing equipped items in inventories of pickpocketed actors. |
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almost 12 years ago
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Fixed NPCs ignoring cooldown of some attacks. |
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almost 12 years ago
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Fixed the player character being lost when quitting when the character is dead. |
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almost 12 years ago
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Integrated more of Julius' face textures and adapted old face textures. |
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almost 12 years ago
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Support for face, mouth and eyebrow customization. |
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almost 12 years ago
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Integrated parts of Julius' face textures. |
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almost 12 years ago
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Added subimage blitting support. |
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almost 12 years ago
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More flexible player texture building. |
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almost 12 years ago
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Cleaned up actor specs. |
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almost 12 years ago
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Quick and dirty fix for bow orientation and animations. |
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almost 12 years ago
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Fixed the item submenu opening sound being played back twice. |
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almost 12 years ago
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Fixed rats not being animated due to incorrect material references. |
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almost 12 years ago
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Added and modified casting sounds of some spells. |
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almost 12 years ago
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Reduced the volume of the inventory shortcut sounds. |
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almost 12 years ago
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Fixed the player falling through ground after loading a game. |
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almost 12 years ago
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Changed the movement speed of the player. |
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almost 12 years ago
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Added a Lua function for querying the physics engine version. |
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almost 12 years ago
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Fixed players sometimes taking damage when spawning. |
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almost 12 years ago
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Worked around character control issues with Bullet 2.82. |
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almost 12 years ago
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Better camera-terrain collision response using sphere casting now since it works with terrain. |
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almost 12 years ago
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Tried to compensate different impulse strengths with Bullet 2.82. |
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almost 12 years ago
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Fixed terrain collisions breaking if the collision objects were passed in alternative order to the contact callback. |
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almost 12 years ago
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Subgames wait for terrain to load before starting the simulation. |
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almost 12 years ago
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Added a unit test for physics object collisions. |
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almost 12 years ago
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Worked around Bullet 2.82 crashing when creating a compound shape with no dynamic AABB tree. |
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almost 12 years ago
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Rewrote terrain physics in a way that will hopefully break less often with Bullet updates. |
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almost 12 years ago
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