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Commits
: Listings
Analyzed
7 months
ago. based on code collected
8 months
ago.
Jan 07, 2024 — Jan 07, 2025
Showing page 1,847 of 1,850
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Contributor
Files Modified
Lines Added
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Code Location
Date
remove .x to use this
bmazur
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over 23 years ago
+ 543593: lock ups after heat phase possibly caught, not particularly fixed
bmazur
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over 23 years ago
+ 544496: dfa & charging to-hit uses piloting skill differential (not gunnery) + 545118: tree clubs work again
bmazur
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over 23 years ago
+ mech images are automatically rotated + custom mech images can be specified in data/mex/mechset.txt
bmazur
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over 23 years ago
+ 544122: no pushing after firing weapons from either arm
bmazur
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over 23 years ago
+ 543589: shots from destroyed or already-fired weapons prevented + 543239: firing not prevented when out of range or to-hit 13+
bmazur
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over 23 years ago
fixed typo in critical hit routine
bmazur
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over 23 years ago
+ 543735: hip actuator hit halves movement, now rounded up + 543735: hip actuator hit piloting modifier now ignores other actuator hits + 543391: dead equipment is dead! this includes jump jets! arrgh! + 543737: more info shown when equipment is critically hit + 543645: weapons shows shots in ton and total shots left in firing display
bmazur
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over 23 years ago
+ heat modifier to fire now applies at the correct levels
bmazur
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over 23 years ago
no message
bmazur
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over 23 years ago
+ mech display window resizable + now using contents of Sun's Collections.jar + changed .blk loading files to be compatible with Java 1.1
bmazur
More...
over 23 years ago
+ weapon critical hits should actually disable the weapon
bmazur
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over 23 years ago
added ai-readme
bmazur
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over 23 years ago
new mech updates from
[email protected]
bmazur
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over 23 years ago
+ mech tooltip now shows movement and pilot skills
bmazur
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over 23 years ago
updated readme
bmazur
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over 23 years ago
+ added pop-up prompt to read the documentation when using the bot
bmazur
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over 23 years ago
+ packets are GZIPped before sending. any faster? slower? previous called v 0.24.8 + moved extra weapon fire checking around in the code + all mech display panels now working properly in weapons phase
bmazur
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over 23 years ago
+ ammo explosion damage applied to only the internals of a mech (lethal!)
bmazur
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over 23 years ago
+ weapons on sections that are destroyed are again counted as destroyed + unified equiment (weapons/ammo/misc) in the code more + changed a few functions dealing with equipment/criticals
bmazur
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over 23 years ago
+ mechs should no longer be able to punch from arms that have fired weapons + prone mechs should not be able to take one step forward + heat sink and jump jet criticals display properly + .mtf reader reads AC/2s properly + weapons on sections that are destroyed are again counted as destroyed
bmazur
More...
over 23 years ago
+ fixed a BV issue with half tons of MG ammo
bmazur
More...
over 23 years ago
+ .mtf reader now reads MG ammo properly + added .blk reader from Nathan Rowden <
[email protected]
> see his editor at http://tntbn.cjb.net/
bmazur
More...
over 23 years ago
+ .mtf reader now handles removed arm actuators properly
bmazur
More...
over 23 years ago
+ fixed a bug where the server thought everybody was on the same team
bmazur
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over 23 years ago
contributors.txt added
bmazur
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over 23 years ago
+ -dedicated command line option starts dedicated server using last settings + removed dedicated server button, in favor of the command line option
bmazur
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over 23 years ago
+ -testdice command line option prints RNG test info
bmazur
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over 23 years ago
+ some changes to the mech display panels
bmazur
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over 23 years ago
+ mech loading code handles .mtf files from "hmpread" now
bmazur
More...
over 23 years ago
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