2
I Use This!
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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 1 hour ago.
Aug 30, 2024 — Aug 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove Event::PlayerTimeout event before removing player More... about 10 years ago
delete timeouted players instead of just bankrupting them More... about 10 years ago
Don't remove disconnected player from game More... about 10 years ago
reworked MonopdServer::processCommands() events order/priority More... about 10 years ago
processEvents() now process all events More... about 10 years ago
Make select() wait the amount of time before next event is due More... about 10 years ago
oops, setLaunchTime() takes a timestamp origin unix epoch, not now More... about 10 years ago
added MonopdServer::timeleftEvent method to return time left before next event More... about 10 years ago
MonopdServer::processEvents is now private More... about 10 years ago
moved ignominious processEvents return value handling for closed fd to processEvents itself More... about 10 years ago
main() is now close to a stub, removed main.c, merged to server.cpp More... about 10 years ago
removed MonopdServer::run method, merged to constructor More... about 10 years ago
moved remaining main stuff into constructors where they belong to More... about 10 years ago
moved systemd update call from main to MonopdServer::run method More... about 10 years ago
moved all event driven calls to MonopdServer::run instead of constructor More... about 10 years ago
moved metaserver init call from main to MonopdServer constructor More... about 10 years ago
removed now unused setPort()/port() interface from MonopdServer More... about 10 years ago
pass port to Listener instead of fetching port from server configuration More... about 10 years ago
moved Listener class instance creation from main to MonopdServer More... about 10 years ago
moved main loop from main.c to MonopdServer class More... about 10 years ago
moved command line option parsing from main to MonopdServer class More... about 10 years ago
merged MonopdListener into Listener More... about 10 years ago
destroy previous AuctionTimeout event if necessary More... about 10 years ago
destroy previous TokenMovementTimeout if necessary More... about 10 years ago
reworked trades, fixed protocol glitches More... about 10 years ago
auction, abort when necessary More... about 10 years ago
remove trades when player is bankrupted instead of when player is removed More... about 10 years ago
don't trade with bankrupt players or spectators More... about 10 years ago
don't bankrupt player who left when game is ended More... about 10 years ago
cancel token movement if a player left while moving More... about 10 years ago