2
I Use This!
Very Low Activity

Commits : Listings

Analyzed about 22 hours ago. based on code collected about 22 hours ago.
Aug 19, 2024 — Aug 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
trade, properly abort all currently running trades when a player left More... about 10 years ago
auction, properly abort a currently running action when a player left More... about 10 years ago
reworked auction More... about 10 years ago
announce when a player voluntarily left a game More... about 10 years ago
monopd sequences start at 1, makes turnorder start at 1 as well for the sake of coherency More... about 10 years ago
remove property turnorder on client reset More... about 10 years ago
added turnorder property, allowing clients to sort player list More... about 10 years ago
display only one message when player connection is lost More... about 10 years ago
update API documentation about <msg/> messages type More... about 10 years ago
using libmuparser instead of libmath++ More... about 10 years ago
delete old and useless display messages in history More... about 10 years ago
send reconnected player display history More... about 10 years ago
code cleaning More... about 10 years ago
added player display messages history More... about 10 years ago
added pointer based copy constructors for Display and DisplayButton More... about 10 years ago
removed now unused Player::m_display More... about 10 years ago
removed now unused Display::reset() method More... about 10 years ago
removed now unused legacy display code More... about 10 years ago
converted Player::setDisplayText() usage to ephemeral Display objects More... about 10 years ago
converted Game::setDisplayText() usage to ephemeral Display objects More... about 10 years ago
added Game::sendDisplayMsg() method More... about 10 years ago
all sendDisplayMsg() converted except the common one More... about 10 years ago
ephemeral display for single player messages More... about 10 years ago
first step in using ephemeral display object More... about 10 years ago
enabled TCP_CORK (if supported) on newly created socket More... about 10 years ago
disable Nagle's algorithm if the buffer end is a line feed More... about 10 years ago
reworked endTurn at end of auctions More... about 10 years ago
removed all button at the end of games, game might end if a player leaved while we were asked to buy an estate for example More... about 10 years ago
removed declare bankruptcy button when debt are solved or player declared bankruptcy More... about 10 years ago
complete auction after all debts are settled, necessary for button coherency More... about 10 years ago