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Very Low Activity
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
about 22 hours
ago.
Aug 19, 2024 — Aug 19, 2025
Showing page 6 of 11
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Contributor
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Code Location
Date
trade, properly abort all currently running trades when a player left
Sylvain Rochet
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about 10 years ago
auction, properly abort a currently running action when a player left
Sylvain Rochet
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about 10 years ago
reworked auction
Sylvain Rochet
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about 10 years ago
announce when a player voluntarily left a game
Sylvain Rochet
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about 10 years ago
monopd sequences start at 1, makes turnorder start at 1 as well for the sake of coherency
Sylvain Rochet
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about 10 years ago
remove property turnorder on client reset
Sylvain Rochet
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about 10 years ago
added turnorder property, allowing clients to sort player list
Sylvain Rochet
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about 10 years ago
display only one message when player connection is lost
Sylvain Rochet
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about 10 years ago
update API documentation about <msg/> messages type
Sylvain Rochet
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about 10 years ago
using libmuparser instead of libmath++
Sylvain Rochet
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about 10 years ago
delete old and useless display messages in history
Sylvain Rochet
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about 10 years ago
send reconnected player display history
Sylvain Rochet
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about 10 years ago
code cleaning
Sylvain Rochet
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about 10 years ago
added player display messages history
Sylvain Rochet
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about 10 years ago
added pointer based copy constructors for Display and DisplayButton
Sylvain Rochet
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about 10 years ago
removed now unused Player::m_display
Sylvain Rochet
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about 10 years ago
removed now unused Display::reset() method
Sylvain Rochet
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about 10 years ago
removed now unused legacy display code
Sylvain Rochet
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about 10 years ago
converted Player::setDisplayText() usage to ephemeral Display objects
Sylvain Rochet
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about 10 years ago
converted Game::setDisplayText() usage to ephemeral Display objects
Sylvain Rochet
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about 10 years ago
added Game::sendDisplayMsg() method
Sylvain Rochet
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about 10 years ago
all sendDisplayMsg() converted except the common one
Sylvain Rochet
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about 10 years ago
ephemeral display for single player messages
Sylvain Rochet
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about 10 years ago
first step in using ephemeral display object
Sylvain Rochet
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about 10 years ago
enabled TCP_CORK (if supported) on newly created socket
Sylvain Rochet
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about 10 years ago
disable Nagle's algorithm if the buffer end is a line feed
Sylvain Rochet
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about 10 years ago
reworked endTurn at end of auctions
Sylvain Rochet
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about 10 years ago
removed all button at the end of games, game might end if a player leaved while we were asked to buy an estate for example
Sylvain Rochet
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about 10 years ago
removed declare bankruptcy button when debt are solved or player declared bankruptcy
Sylvain Rochet
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about 10 years ago
complete auction after all debts are settled, necessary for button coherency
Sylvain Rochet
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about 10 years ago
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