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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 22, 2024 — Aug 22, 2025
Showing page 8 of 11
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moved "Always shuffle decks before taking a card" to the new <configupdate/> protocol
Sylvain Rochet
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over 10 years ago
moved "Free Parking collects fines" to the new <configupdate/> protocol
Sylvain Rochet
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over 10 years ago
removed non documented and deprecated .gp command (was: list players in game)
Sylvain Rochet
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over 10 years ago
removed deprecated .Ta$1 command
Sylvain Rochet
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over 10 years ago
removed <commandlist/> from documentation which was already removed from live protocol
Sylvain Rochet
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over 10 years ago
renamed MonopdServer::sendGameList() to MonopdServer::sendGameTemplateList() because this is what it really is
Sylvain Rochet
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over 10 years ago
removed deprecated <playerupdate/> master attribute
Sylvain Rochet
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over 10 years ago
removed deprecated <updategamelist/> protocol
Sylvain Rochet
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over 10 years ago
removed useless Socket::Closed socket state
Sylvain Rochet
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over 10 years ago
delay a little bit metaserver connection so delayed write() should succeed
Sylvain Rochet
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over 10 years ago
sockets are all not blocking, added output buffer on socket
Sylvain Rochet
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over 10 years ago
renamed m_ioBuf to m_recvBuf
Sylvain Rochet
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over 10 years ago
Revert "merged duplicated ioWrite code to Socket"
Sylvain Rochet
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over 10 years ago
Revert "fixed prototype collision between ::ioWrite(const char *fmt, ...) and ::ioWrite(const char *fmt, va_list args)"
Sylvain Rochet
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over 10 years ago
fixed prototype collision between ::ioWrite(const char *fmt, ...) and ::ioWrite(const char *fmt, va_list args)
Sylvain Rochet
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over 10 years ago
changed version for master branch
Sylvain Rochet
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over 10 years ago
don't wait before closing metaserver connection
Sylvain Rochet
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over 10 years ago
removed initial socket timeout,
Sylvain Rochet
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over 10 years ago
don't send <deleteplayer/> about non identified players (id = -1)
Sylvain Rochet
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over 10 years ago
give new connections a full update
Sylvain Rochet
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over 10 years ago
don't set player id until player is identified
Sylvain Rochet
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over 10 years ago
rework player identify, taking advantage whether players are identified
Sylvain Rochet
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over 10 years ago
separated identified to non-identified players
Sylvain Rochet
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over 10 years ago
send game templates upon connection, don't wait for player nickname anymore
Sylvain Rochet
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over 10 years ago
merged duplicated ioWrite code to Socket
Sylvain Rochet
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over 10 years ago
make Socket::ioWrite compatible with write(2) prototype
Sylvain Rochet
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over 10 years ago
reworked MonopdListener::socketHandler
Sylvain Rochet
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over 10 years ago
removed useless "fqdn" code
Sylvain Rochet
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over 10 years ago
Don't ruin games, only try getaddrinfo() if no games are currently running
Sylvain Rochet
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over 10 years ago
metaserver: improved metaserver non overlap
Sylvain Rochet
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over 10 years ago
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