2
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Aug 22, 2024 — Aug 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
moved "Always shuffle decks before taking a card" to the new <configupdate/> protocol More... over 10 years ago
moved "Free Parking collects fines" to the new <configupdate/> protocol More... over 10 years ago
removed non documented and deprecated .gp command (was: list players in game) More... over 10 years ago
removed deprecated .Ta$1 command More... over 10 years ago
removed <commandlist/> from documentation which was already removed from live protocol More... over 10 years ago
renamed MonopdServer::sendGameList() to MonopdServer::sendGameTemplateList() because this is what it really is More... over 10 years ago
removed deprecated <playerupdate/> master attribute More... over 10 years ago
removed deprecated <updategamelist/> protocol More... over 10 years ago
removed useless Socket::Closed socket state More... over 10 years ago
delay a little bit metaserver connection so delayed write() should succeed More... over 10 years ago
sockets are all not blocking, added output buffer on socket More... over 10 years ago
renamed m_ioBuf to m_recvBuf More... over 10 years ago
Revert "merged duplicated ioWrite code to Socket" More... over 10 years ago
Revert "fixed prototype collision between ::ioWrite(const char *fmt, ...) and ::ioWrite(const char *fmt, va_list args)" More... over 10 years ago
fixed prototype collision between ::ioWrite(const char *fmt, ...) and ::ioWrite(const char *fmt, va_list args) More... over 10 years ago
changed version for master branch More... over 10 years ago
don't wait before closing metaserver connection More... over 10 years ago
removed initial socket timeout, More... over 10 years ago
don't send <deleteplayer/> about non identified players (id = -1) More... over 10 years ago
give new connections a full update More... over 10 years ago
don't set player id until player is identified More... over 10 years ago
rework player identify, taking advantage whether players are identified More... over 10 years ago
separated identified to non-identified players More... over 10 years ago
send game templates upon connection, don't wait for player nickname anymore More... over 10 years ago
merged duplicated ioWrite code to Socket More... over 10 years ago
make Socket::ioWrite compatible with write(2) prototype More... over 10 years ago
reworked MonopdListener::socketHandler More... over 10 years ago
removed useless "fqdn" code More... over 10 years ago
Don't ruin games, only try getaddrinfo() if no games are currently running More... over 10 years ago
metaserver: improved metaserver non overlap More... over 10 years ago