31
I Use This!
High Activity

Commits : Listings

Analyzed 19 days ago. based on code collected 20 days ago.
Apr 09, 2023 — Apr 09, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option More... over 4 years ago
Removed the mingw32 reference More... over 4 years ago
Readme description updated More... over 4 years ago
E2K: added initial support for MCST Elbrus CPU More... over 4 years ago
Unarchived developer. (#64) More... almost 5 years ago
Merge pull request #63 from NeonKnightOA/mpclean More... almost 5 years ago
Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. More... almost 5 years ago
Unification of the Missionpack Checks into a single cvar. More... almost 5 years ago
Replacement of a "developer" call for the cleaner alternative. More... almost 5 years ago
Unification of cvars for "developer" mode. More... almost 5 years ago
Merge pull request #60 from devnexen/freebsd_build_fix More... about 5 years ago
FreeBSD 64 bits build fix More... about 5 years ago
Fixed some identation problems in ui_servers2.c. Only problems from the beginning of the line has been fixed. More... about 5 years ago
Possession fix from issue #59 More... about 5 years ago
Merge pull request #57 from NeonKnightOA/spacesandtabs More... over 5 years ago
Unifying format criteria for cvars in every module. Tabs and extra spaces are replaced by a single space between words. Some cvars were moved to main. Also missing cvars added to ui/ui_local.h More... over 5 years ago
Fusing two identical functions into a single one. More... over 5 years ago
Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach. More... over 5 years ago
Fixed a few functions that the compiler caught. More... over 5 years ago
Bonus backport: "Bad counting in parsers for animation.cfg" From this issue: https://github.com/ioquake/ioq3/issues/396 More... over 5 years ago
Backport from io...@09166ba: "Make Team Arena prevTeamMember command loop around player list" More... over 5 years ago
Backport from ioq3@33a899d: "Fix predicting entity origin on rotating mover" More... over 5 years ago
Backport from io...@e4208cf: "Improve finding obelisk entitynum for bot AI" More... over 5 years ago
Backport from ioq3@809a776: "Make testgun command without argument disable test gun model" More... over 5 years ago
Backport from ioq3@60a3112: "Fix console offset while Team Arena voiceMenu is open" More... over 5 years ago
Backport from io...@51743bb: "Improvements for dedicated camera followers (team follow1/2)" More... over 5 years ago
Backport from ioq3@0b6d97f: "Fix negative frag/capturelimit causing an infinite map end loop" More... over 5 years ago
Backport from ioq3@0822772: "Fix timelimit causing an infinite map ending loop" More... over 5 years ago
Second part of the last backport. More... over 5 years ago
Backport from ioq3@c904f6d: "fix a few potential buffer overwrite in Game VM" More... over 5 years ago