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High Activity
Commits
: Listings
Analyzed
19 days
ago. based on code collected
20 days
ago.
Apr 09, 2023 — Apr 09, 2024
Showing page 12 of 111
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Contributor
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Date
E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option
r-a-sattarov
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over 4 years ago
Removed the mingw32 reference
sago007
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over 4 years ago
Readme description updated
r-a-sattarov
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over 4 years ago
E2K: added initial support for MCST Elbrus CPU
r-a-sattarov
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over 4 years ago
Unarchived developer. (#64)
NeonKnightOA
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almost 5 years ago
Merge pull request #63 from NeonKnightOA/mpclean
Poul Sander
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almost 5 years ago
Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode.
Neon_Knight
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almost 5 years ago
Unification of the Missionpack Checks into a single cvar.
Neon_Knight
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almost 5 years ago
Replacement of a "developer" call for the cleaner alternative.
Neon_Knight
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almost 5 years ago
Unification of cvars for "developer" mode.
Neon_Knight
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almost 5 years ago
Merge pull request #60 from devnexen/freebsd_build_fix
Poul Sander
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about 5 years ago
FreeBSD 64 bits build fix
David Carlier
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about 5 years ago
Fixed some identation problems in ui_servers2.c. Only problems from the beginning of the line has been fixed.
sago007
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about 5 years ago
Possession fix from issue #59
sago007
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about 5 years ago
Merge pull request #57 from NeonKnightOA/spacesandtabs
Poul Sander
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over 5 years ago
Unifying format criteria for cvars in every module. Tabs and extra spaces are replaced by a single space between words. Some cvars were moved to main. Also missing cvars added to ui/ui_local.h
Neon_Knight
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over 5 years ago
Fusing two identical functions into a single one.
Neon_Knight
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over 5 years ago
Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach.
sago007
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over 5 years ago
Fixed a few functions that the compiler caught.
sago007
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over 5 years ago
Bonus backport: "Bad counting in parsers for animation.cfg" From this issue: https://github.com/ioquake/ioq3/issues/396
Neon_Knight
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over 5 years ago
Backport from io...@09166ba: "Make Team Arena prevTeamMember command loop around player list"
Neon_Knight
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over 5 years ago
Backport from ioq3@33a899d: "Fix predicting entity origin on rotating mover"
Neon_Knight
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over 5 years ago
Backport from io...@e4208cf: "Improve finding obelisk entitynum for bot AI"
Neon_Knight
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over 5 years ago
Backport from ioq3@809a776: "Make testgun command without argument disable test gun model"
Neon_Knight
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over 5 years ago
Backport from ioq3@60a3112: "Fix console offset while Team Arena voiceMenu is open"
Neon_Knight
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over 5 years ago
Backport from io...@51743bb: "Improvements for dedicated camera followers (team follow1/2)"
Neon_Knight
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over 5 years ago
Backport from ioq3@0b6d97f: "Fix negative frag/capturelimit causing an infinite map end loop"
Neon_Knight
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over 5 years ago
Backport from ioq3@0822772: "Fix timelimit causing an infinite map ending loop"
Neon_Knight
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over 5 years ago
Second part of the last backport.
Neon_Knight
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over 5 years ago
Backport from ioq3@c904f6d: "fix a few potential buffer overwrite in Game VM"
Neon_Knight
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over 5 years ago
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