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High Activity
Commits
: Listings
Analyzed
19 days
ago. based on code collected
20 days
ago.
Apr 09, 2023 — Apr 09, 2024
Showing page 13 of 111
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Backport from io...@424e1ac: "Fix invalid model frame developer warnings in Team Arena"
Neon_Knight
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over 5 years ago
Backport from ioq3@690c5a4: "Don't send team overlay info to bots"
Neon_Knight
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over 5 years ago
Backport from ioq3@51e9aa2: "Fix hit accuracy stats for lightning gun and shotgun kills"
Neon_Knight
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over 5 years ago
Backport from ioq3@e152761: "Fix team chat box for spectators"
Neon_Knight
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over 5 years ago
Two backports from ioq3. * ad1d0e6: "Make bots use crusher on other q3tourney6 maps" * c3e64d3: "Make bots only use q3tourney6 crusher to kill their enemy"
Neon_Knight
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over 5 years ago
Four backports from ioq3: * 0bce546: "Add spawnflags to QUAKED for trigger_multiple" * f0b74a2: "Check for all command separators in callTeamVote" * 9736e7f: "Fix compiling Cmd_CallTeamVote_f" * e793c0c: "Fix crash when pmove_msec is 0"
Neon_Knight
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over 5 years ago
Backport from ioq3@3971674: "Silence g_util.c warning about set but not read variable"
Neon_Knight
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over 5 years ago
Three scoring-based backports from ioq3: * c8db6c5: "Fix score bonus for defending the flag carrier in CTF" * 13831f9: "Restore not giving defense score bonus to flag carrier" * 5f2e4a0: "Add score bonus for defending the flag carrier in 1 Flag CTF"
Neon_Knight
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over 5 years ago
NINE bot-related backports from ioq3: * 007e250: "Split G_AddRandomBot into multiple functions" * 23a331c: "Make 'addbot random' command select a random bot info" * 5164969: "Fix random bot not looking for bots by funname" * d0d1fe1: "Fix bot_minplayers passing delay as team to addbot in non-team gametypes" * 7c601da: "Fix not adding random bot when all bot info are in use on team" * d8f2ff7: "Check delayed bot's team when counting bots for bot_minplayers" * 0999aff: "Fix duplicate (delayed) random bots being choosen" * cabc323: "Don't pick duplicate random bots until all bot types are added" * b984dd4: "Add range check for bot skill in addbot command"
Neon_Knight
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over 5 years ago
Five backports from ioq3. * f19efb7: "Fix Team Arena team base models not dropping to floor" * 520b100: "Make cg_teamChatsOnly only affect team gametypes" * c2ca5e7: "Check for unlimited time power up using INT_MAX" * 7b9ccd1: "Have spectator always be in first person" * 03336dd: "Allow spectators to use noclip cheat"
Neon_Knight
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over 5 years ago
Two backports from ioq3. * c99281a: "Make bots stop attacking player after disconnect" * 8956ab4: "Fix notarget cheat"
Neon_Knight
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over 5 years ago
Backports from ioq3. * a738cb9: "Fix overdraw in CG_DrawRect" * 730b917: "Fix comment in BotAIPredictObstacles" * 8a6c9d1: "Remove unneeded 'angles' variables/clearing in ai_dmq3.c"
Neon_Knight
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over 5 years ago
Two backports from ioq3. * 74aa426: "Stop caching sv_maxclients in bot code." * 6e340f9: "Don't use uninitialized ps from BotAI_GetClientState."
Neon_Knight
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over 5 years ago
Six backports from ioq3. * c96acec: "Fix (unused) check for map restart in CG_TransitionSnapshot" * b511b8f: "Fix Coverity warning that endVelocity is uninitialized" * 91acf8a: "Don't build score info for bots, they don't parse it" * eeb28dc: "Fix score info being dropped by server" * 71512bb: "Show client's name in callvote clientkick vote display message" * 5b9302a: "Don't start game entity loops at index 1"
Neon_Knight
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over 5 years ago
Six backports from ioq3. * 4506ebd: "Fix joining team when starting local team play server" * 4227d97: "Make Team Arena win logic handle more game types/blue team" * 4006358: "Fix spawn/freed entity logic (specifically harvester skulls)" * 1066214: "Fix "brought in 1 skulls" Harvester message" * 082376e: "Enable tourney scoreboard in Team Arena" * c14cb70: "Draw disconnect icon over lagometer in Team Arena too"
Neon_Knight
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over 5 years ago
Backport from ioq3@7297661: "Don't start a vote after vote passed for map change"
Neon_Knight
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over 5 years ago
Backport from ioq3@3c8da8c: "[game/ai_main.c] Use floating-point fabs() for floating-point values"
Neon_Knight
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over 5 years ago
Two backports from ioq3: * 274fa89: "Fix typo of empty in ai_main.c" * 4474297: "Fix bot team order to kill last player it killed"
Neon_Knight
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over 5 years ago
Backport from ioq3@f4aa39a: "Remove unused define CG_FONT_THRESHOLD"
Neon_Knight
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over 5 years ago
Backport from ioq3@604b63f: "Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified"
Neon_Knight
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over 5 years ago
Two backports from ioq3. * 08ac364: "Fix CG_WaterLevel() checks for waterlevel 2 and 3" * 386a00f: "Fix CGame CG_WaterLevel() comparisons"
Neon_Knight
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over 5 years ago
Fix for previous commit.
Neon_Knight
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over 5 years ago
Backport from ioq3@2292bf5: "Save bot accompany distance across map change or restart"
Neon_Knight
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over 5 years ago
Fixing errors from the previous commit.
Neon_Knight
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over 5 years ago
Three backports from ioq3: * 5fb49ac: "Clean up CG_DrawProxWarning design" * 1897afb: "Fix crosshair drawing not clearing color" * 7a39f4a: "Fix attacker icon being default image if attacker left"
Neon_Knight
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over 5 years ago
Backport from ioq3@daa604a: "Fix parsing bots in arena info with trailing spaces"
Neon_Knight
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over 5 years ago
Backport from ioq3@d7f00e2: "Fix Team Arena tauntGauntlet command"
Neon_Knight
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over 5 years ago
Three backports from ioq3: - ioq3@5cf45c5: "Don't use dead view angles after stop following a dead player" - ioq3@4463af8: "When player stops following a player, keep view angles" - ioq3@70e3d61: "Fix cg.intermissionStarted only being enabled at first intermission"
Neon_Knight
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over 5 years ago
Backport from ioq3@424122c "Fix bot's teamleader name field being too short"
Neon_Knight
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over 5 years ago
Backport from ioq3@3273df1: "Add missing EV_USE_ITEM15 cases"
Neon_Knight
More...
over 5 years ago
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