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Posted over 15 years ago by Matthias - [email protected]
Important changes: - Major! enhancements to lte - Many new guiwidgets - Built-in Profiler - New tutorial 23.oppl-1 to show how to switch to oppl pipeline - Particlesystems refactor. removed old psys, multi-psys is now standard - ... [More] Renderlayer2d and Guimanager have been merged Other changes in this version: - CGUIListBox can now display custom images to the left of each entry - added CGUIImageList - fixed a possible crash when loading a multi-psys from file - added fake instancing, see test104 for example-usage - CGUILabel can now display an image to the left of the tex - CGUIListBox can now display more than one column of items - added CGUIFileDialog - CGUIFileDialog pattern allows multiple possibilities [more ...] [Less]
Posted almost 16 years ago by Matthias - [email protected]
For quite some time now, we had two different types of particlesystems in LF. Now the older one has been removed. The new one, which was written by tgs_stdio, supports multiple emitters in one particlesystem additionally to all the features the ... [More] previous implementation had. However, since the file format did not change much, LF still can read the old format. If you want to convert your particlesystem-files to the new format, simply load them into the particlesystem-editor (ped) and re-save them. Furthermore, at the same time, the class- and file-names have been cleaned up a bit, so if you create particlesystems in a program, you will have to [more ...] [Less]
Posted almost 16 years ago by Matthias - [email protected]
I have removed the latest updates block from this page because it had to be updated manually and therefore was outdated more often than not. Instead, to follow the changes going into the engine, you can go to ... [More] http://cia.vc/stats/project/lightfeather where all changes to the repositories for lightfeather, lfpe and feathered are listed immediately after they have been committed. [Less]
Posted about 16 years ago by Matthias - [email protected]
Downloads are in their normal place, we did not hide them, although the temptation was strong :) Very important Changes: - Lightfeather now supports the use of different renderpipelines. A second pipeline "One pass per Light" has been ... [More] included in this version, but is still in the experimental stage. See the new Tests 101,102 and 103 for usage of the oppl pipeline. - New renderfeatures can now be added at runtime and from LFM, ERPF_USERX have been removed, see test11/test101 for example - new version of buildsys uses much less ram and is much faster (seconds instead of [more ...] [Less]
Posted about 16 years ago by Matthias - [email protected]
As the title already says, the repository verison is in working order again. There is one exception though, focused shadowmapping doesnt work again yet. Please report any problems you find which we may have overlooked. EDIT: Windows users need to update to mercurial V0.9.5, otherwise you get an uknown-exception error.
Posted about 16 years ago by Matthias - [email protected]
There has been another big change to how LF works internally, and its not 100% done, so the version in the hg repository wont work 100% for the next few days. As always, we will notify you if things are back to normal. P.S.: when this change ... [More] is completed and tested, we will release the next version of LF. This should happen within the next 2 weeks. [Less]
Posted over 16 years ago by Matthias - [email protected]
Happy New Year to everyone! As a somewhat belated christmas present im happy to announce the availability of the new Version of Feathered - the Lightfeather editor created by Yiannis Mandravellos and made open source with this release. ... [More] Release Notes for Version 0.5 Feathered is the new name for LF_Editor which was last released as version 0.3 on March 26th 2007. This is the first release in a long time but it has so many exciting new features that we are sure that it was worth the wait. The biggest new feature is that you can now load and save complete scenes. You can load models in lfm [more ...] [Less]
Posted over 16 years ago by Matthias - [email protected]
Due to a mistake test12 doesnt run "out of the box". To make it work, change the file examples/media/test12/trees.lfm and replace all occurances of media/test12 with examples/media/test12 After this change, test12 should run and no ... [More] longer crash. Another problem has been found in the modelviewer. In lines 138, 230, 231 and 390 change m_ResMgr->getModel(modelIndex) to m_ResMgr->getResourceByIndex<res::CModel>(modelIndex) Note: its either "i" or "modelIndex" as the parameter. These problems are fixed in the mercurial repository already. [Less]
Posted over 16 years ago by Matthias - [email protected]
Just in time for the weekend :) Very important Change: THE WAY LIGHTFEATHER IS BUILT HAS BEEN CHANGED - READ THE FILE README.TXT FOR DETAILS (or the next two news entries after this one). Changes in this version: - fixed a grave bug for ... [More] 64bit architextures - moved spacing, heightscale, blocksize, rendertype and lodfactors to dtc file from largeterrain constructor. also used in lte for consistency - fixed sliders/scrollbars not showing up in simple gui - fixed thirdpersoncontroller not working in fullscreen mode on windows - fixed directional|spot lights Z-forward - redid PVS to be much cleaner and better integrated with the portal system - greatly enhanced modelviewer now in tools/ [more ...] [Less]
Posted over 16 years ago by Matthias - [email protected]
Due to a new feature in buildsys (thanks to akita), it is now possible to have a file called local.build to influence the options what to compile into LF. The local.build, could, for example, look like this: set network = "yes"; set ... [More] localconfig = "yes"; The available options are as follows: internal-zlib - default yes If set to false, the system's zlib is used instead of the one included in LF. internal-pnglib - default yes If set to false, the system's png library is used instead of the one in LF. internal-jpeglib - default yes Take a guess .... internal-freetype - default yes Take another guess. cgshaders - default yes Include support for the Cg shader [more ...] [Less]