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Inactive
Commits
: Listings
Analyzed
about 5 hours
ago. based on code collected
about 5 hours
ago.
Sep 20, 2024 — Sep 20, 2025
Showing page 2 of 8
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Contributor
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Code Location
Date
fixed Faulty property map boundary checks (thanks to user Fish):
rorthomas
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over 15 years ago
removed some trailing spaces
rorthomas
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over 15 years ago
fixed possible memory leak (thanks to user skynet):
rorthomas
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over 15 years ago
removed examples
rorthomas
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about 16 years ago
removed examples from build for now
rorthomas
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about 16 years ago
PG: removed some ugly code added by myself
rorthomas
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about 16 years ago
PG: improved directory fix
rorthomas
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about 16 years ago
fixed the temporary directory for linux and windows
rorthomas
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about 16 years ago
PG: fixed memory leak with grass, fix provided by fish, see http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=9167&p=60459#p52988
rorthomas
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about 16 years ago
PG: merged WindBatch shader GLSL support by fish
rorthomas
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about 16 years ago
first example moved, not working yet
rorthomas
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about 16 years ago
added fix for linux build error
rorthomas
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about 16 years ago
fixed PAGEDGEOMETRY_ALTERNATE_COORDSYSTEM: http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=9378&p=60369#p54259
rorthomas
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about 16 years ago
feature: added ability to disable automatic mesh edge building (see also http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=9672)
rorthomas
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about 16 years ago
merged patch to set temp directory: http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=8853#p51412
rorthomas
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about 16 years ago
merged patch by fish: Set Entity Scene Query Flags : http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=10473
rorthomas
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about 16 years ago
merged patch by fish: Native GLSL: http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=10474#p60220
rorthomas
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about 16 years ago
cleanup and case sensitivity fixes
rorthomas
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about 16 years ago
ported myGUI buildsystem to paged geometry buildsystem: STATIC library only!
rorthomas
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about 16 years ago
fixed some compilation warning
rorthomas
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about 16 years ago
Added PagedGeometry::setVisible(), added option to render impostors from below, applied misc. patches
john_j
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over 16 years ago
Updated impostor renderer to use scene node translations rather than camera translations
john_j
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almost 17 years ago
Fixed crash in portal scene manager
john_j
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almost 17 years ago
Merged PCZSM patch for impostor rendering
john_j
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almost 17 years ago
Add grass slope limiter to avoid stretched polygons when desired.
john_j
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almost 17 years ago
Fixed misaligned density maps in OpenGL
john_j
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almost 17 years ago
Removed unused variable
john_j
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about 17 years ago
Removed commented out code
john_j
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about 17 years ago
Added shared vertex support (thanks to "luke")!
john_j
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about 17 years ago
Fixed an infinite loop when loading a GrassPage without GrassLayer added when using preloadGeometry.
Jules_Robichaud
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about 17 years ago
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