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Commits : Listings

Analyzed about 5 hours ago. based on code collected about 5 hours ago.
Sep 20, 2024 — Sep 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixed Faulty property map boundary checks (thanks to user Fish): More... over 15 years ago
removed some trailing spaces More... over 15 years ago
fixed possible memory leak (thanks to user skynet): More... over 15 years ago
removed examples More... about 16 years ago
removed examples from build for now More... about 16 years ago
PG: removed some ugly code added by myself More... about 16 years ago
PG: improved directory fix More... about 16 years ago
fixed the temporary directory for linux and windows More... about 16 years ago
PG: fixed memory leak with grass, fix provided by fish, see http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=9167&p=60459#p52988 More... about 16 years ago
PG: merged WindBatch shader GLSL support by fish More... about 16 years ago
first example moved, not working yet More... about 16 years ago
added fix for linux build error More... about 16 years ago
fixed PAGEDGEOMETRY_ALTERNATE_COORDSYSTEM: http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=9378&p=60369#p54259 More... about 16 years ago
feature: added ability to disable automatic mesh edge building (see also http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=9672) More... about 16 years ago
merged patch to set temp directory: http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=8853#p51412 More... about 16 years ago
merged patch by fish: Set Entity Scene Query Flags : http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=10473 More... about 16 years ago
merged patch by fish: Native GLSL: http://www.ogre3d.org/addonforums/viewtopic.php?f=14&t=10474#p60220 More... about 16 years ago
cleanup and case sensitivity fixes More... about 16 years ago
ported myGUI buildsystem to paged geometry buildsystem: STATIC library only! More... about 16 years ago
fixed some compilation warning More... about 16 years ago
Added PagedGeometry::setVisible(), added option to render impostors from below, applied misc. patches More... over 16 years ago
Updated impostor renderer to use scene node translations rather than camera translations More... almost 17 years ago
Fixed crash in portal scene manager More... almost 17 years ago
Merged PCZSM patch for impostor rendering More... almost 17 years ago
Add grass slope limiter to avoid stretched polygons when desired. More... almost 17 years ago
Fixed misaligned density maps in OpenGL More... almost 17 years ago
Removed unused variable More... about 17 years ago
Removed commented out code More... about 17 years ago
Added shared vertex support (thanks to "luke")! More... about 17 years ago
Fixed an infinite loop when loading a GrassPage without GrassLayer added when using preloadGeometry. More... about 17 years ago