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Moderate Activity

Commits : Listings

Analyzed about 12 hours ago. based on code collected 1 day ago.
Aug 18, 2024 — Aug 18, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Feature] Script can now edit user info. More... about 12 years ago
[Fix] Fixes last commit (r580). More... about 12 years ago
[Add] Added rangeRandomInt script function. More... about 12 years ago
[Change] Do not count bots against playerlimit. More... about 12 years ago
[Fix] Crash during cleanup. More... about 12 years ago
[Fix] Change username when using init script. More... about 12 years ago
[Fix] Fixes script kick and ban functions. More... about 12 years ago
[Fix] Don't show warning message for having 0 vehicles when vehiclelimit is low. More... about 12 years ago
[Cleanup] Removed unused variable. More... about 12 years ago
[Codechange] Updated AngelScript to version 2.27.0. More... about 12 years ago
[Change] Check authorization when added via authorizations file. More... about 12 years ago
[Add] CaelumFogStart, CaelumFogEnd to terrn2 to control the Fog. [Revert] 328, idea not workig as expected More... about 12 years ago
[Add] Option to forbid RoR to override the Caelum Fog add CaelumCustomFog = 1 to the General-Group in the terrn2 file to use it More... about 12 years ago
[Codechange] Cleanup and CacheSystem::fileTime reworked More... about 12 years ago
[Fix] Fixes the preview image not showing up on the first selection More... about 12 years ago
[Cleanup] Cleanup++ More... about 12 years ago
[Fix] Fixes skin selection selector window not appearing More... about 12 years ago
[Cleanup] Cleanup++ More... about 12 years ago
[Add] Added a LOG message in case Collisions::resizeMemory(long newSize) fails * http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Collision_limits More... about 12 years ago
[Fix] Fixes waves when multiple trucks are activated * mrTime was updated incorrectly * and some cleanup in Beam::hookToggle(...) More... about 12 years ago
[Fix] Fixes the activation mechanism for desactivated trucks * moving desactivated trucks are now able to activate other trucks More... about 12 years ago
[Codechange] Some work on the Beam destructor (still far from good) More... about 12 years ago
[Codechange] Enabled full engine simulation for DESACTIVATED trucks * necessary for scripted vehicles More... about 12 years ago
[Fix] Fixes forwardcommands if triggered from player input More... about 12 years ago
[Fix] Prevents game crash when removing a truck that is not the last one spawned More... about 12 years ago
[Cleanup] Improved getTruck and getCurrentTruck More... about 12 years ago
[Fix] Prevents game crash when leaving trucks/loads with no cinecam defined More... about 12 years ago
[Codechange] Cleanup and first usage of the new runThreadTask function * removed EV_COMMON_SHOWTRUCKTOOL * removed EV_COMMON_RELOAD_ROADS * minor changes in the new multi threading code * cleanup in calcBeams More... about 12 years ago
[Codechange] Further work on flexitCompute * replaced Ogre::Matrix3 * Ogre::Vector3 multiplication with hand written equivalent -> seems to help the compiler produce better code More... about 12 years ago
[Codechange] Reduced the flexbody computation synchronization overhead More... about 12 years ago