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Moderate Activity
Commits
: Listings
Analyzed
about 12 hours
ago. based on code collected
1 day
ago.
Aug 18, 2024 — Aug 18, 2025
Showing page 218 of 248
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Code Location
Date
[Feature] Script can now edit user info.
neorej16
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about 12 years ago
[Fix] Fixes last commit (r580).
neorej16
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about 12 years ago
[Add] Added rangeRandomInt script function.
neorej16
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about 12 years ago
[Change] Do not count bots against playerlimit.
neorej16
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about 12 years ago
[Fix] Crash during cleanup.
neorej16
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about 12 years ago
[Fix] Change username when using init script.
neorej16
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about 12 years ago
[Fix] Fixes script kick and ban functions.
neorej16
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about 12 years ago
[Fix] Don't show warning message for having 0 vehicles when vehiclelimit is low.
neorej16
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about 12 years ago
[Cleanup] Removed unused variable.
neorej16
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about 12 years ago
[Codechange] Updated AngelScript to version 2.27.0.
neorej16
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about 12 years ago
[Change] Check authorization when added via authorizations file.
neorej16
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about 12 years ago
[Add] CaelumFogStart, CaelumFogEnd to terrn2 to control the Fog. [Revert] 328, idea not workig as expected
theshark
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about 12 years ago
[Add] Option to forbid RoR to override the Caelum Fog add CaelumCustomFog = 1 to the General-Group in the terrn2 file to use it
theshark
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about 12 years ago
[Codechange] Cleanup and CacheSystem::fileTime reworked
ulteq
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about 12 years ago
[Fix] Fixes the preview image not showing up on the first selection
ulteq
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about 12 years ago
[Cleanup] Cleanup++
ulteq
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about 12 years ago
[Fix] Fixes skin selection selector window not appearing
ulteq
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about 12 years ago
[Cleanup] Cleanup++
ulteq
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about 12 years ago
[Add] Added a LOG message in case Collisions::resizeMemory(long newSize) fails * http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Collision_limits
ulteq
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about 12 years ago
[Fix] Fixes waves when multiple trucks are activated * mrTime was updated incorrectly * and some cleanup in Beam::hookToggle(...)
ulteq
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about 12 years ago
[Fix] Fixes the activation mechanism for desactivated trucks * moving desactivated trucks are now able to activate other trucks
ulteq
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about 12 years ago
[Codechange] Some work on the Beam destructor (still far from good)
ulteq
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about 12 years ago
[Codechange] Enabled full engine simulation for DESACTIVATED trucks * necessary for scripted vehicles
ulteq
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about 12 years ago
[Fix] Fixes forwardcommands if triggered from player input
ulteq
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about 12 years ago
[Fix] Prevents game crash when removing a truck that is not the last one spawned
ulteq
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about 12 years ago
[Cleanup] Improved getTruck and getCurrentTruck
ulteq
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about 12 years ago
[Fix] Prevents game crash when leaving trucks/loads with no cinecam defined
ulteq
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about 12 years ago
[Codechange] Cleanup and first usage of the new runThreadTask function * removed EV_COMMON_SHOWTRUCKTOOL * removed EV_COMMON_RELOAD_ROADS * minor changes in the new multi threading code * cleanup in calcBeams
ulteq
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about 12 years ago
[Codechange] Further work on flexitCompute * replaced Ogre::Matrix3 * Ogre::Vector3 multiplication with hand written equivalent -> seems to help the compiler produce better code
ulteq
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about 12 years ago
[Codechange] Reduced the flexbody computation synchronization overhead
ulteq
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about 12 years ago
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