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Moderate Activity
Commits
: Listings
Analyzed
about 10 hours
ago. based on code collected
1 day
ago.
Aug 18, 2024 — Aug 18, 2025
Showing page 219 of 248
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
[Fix] Avoids a possible crash (access violation) with the new threading
ulteq
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about 12 years ago
[Codechange] Made use of the new batch enqueue method
ulteq
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about 12 years ago
[Add] Added a new batch enqueue method to the thread pool
ulteq
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about 12 years ago
[Codechange] Optimized section parsing
ulteq
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about 12 years ago
[Codechange] Replaced hand written compareCaseInsensitive with boost equivalent * faster cache (re)generation
ulteq
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about 12 years ago
[Codechange] Optimized the Flexbody initialization * faster vehicle creation
ulteq
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about 12 years ago
[Cleanup] Cleanup++
ulteq
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about 12 years ago
[Fix] Fixes ThreadPool shutdown
ulteq
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about 12 years ago
[Cleanup] Cleanup++
ulteq
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about 12 years ago
[Fix] Fixes the crash when removing a vehicle in single player mode
ulteq
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about 12 years ago
[Codechange] Prevents unnecessary waking of threads
ulteq
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about 12 years ago
[Codechange] Replaced hand written code with a pthread equivalent
ulteq
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about 12 years ago
[Codechange] Replaced normalise in FlexObj and FlexMesh with approx_normalise
ulteq
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about 12 years ago
[Cleanup] Cleanup++
ulteq
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about 12 years ago
[Add] Added two optional settings which control the ThreadPool creation * DisableThreadPool (true | false) * NumThreadsInThreadPool (2, 3, ...)
ulteq
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about 12 years ago
[Codechange] Fixes two warnings
ulteq
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about 12 years ago
[Fix] Fixes a possible crash (stack overflow) during cache (re)generation
ulteq
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about 12 years ago
0.4.0.7
ulteq
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about 12 years ago
[Feature] Multi-threaded physics computation and collision detection (WIP) * moved mrtime from the Beam class to globalEnvironment (gEnv) * reduced the default bounding box inflation from 20 to 5 cm * added a bounding box intersection prediction to improve the physics activation of moving objects * fixed event SE_TRUCK_TOUCHED_WATER not being triggered on water contact
ulteq
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about 12 years ago
[Codechange] Two hot paths in Flexbody and Slidenode code improved
ulteq
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about 12 years ago
[Add] Added approx_length and approx_normalise
ulteq
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about 12 years ago
[Fix] Fixes "Activate all" causing a fps drop when trucks are set to never sleep
ulteq
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about 12 years ago
[Fix] Fixes a minor wave update issue introduced with rev 218
ulteq
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about 12 years ago
[Codechange] Made the ScriptCallback thread safe
ulteq
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about 12 years ago
[Codechange] Cleanup
ulteq
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about 12 years ago
[Codechange] Minor cleanup
ulteq
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about 12 years ago
[Codechange] Made the dust particle allocation thread safe
ulteq
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about 12 years ago
[Fix] Small typo
ulteq
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about 12 years ago
[Feature] Added support for trucks with only one forward gear
ulteq
More...
about 12 years ago
[Fix] Fixed a typo
ulteq
More...
about 12 years ago
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