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Moderate Activity

Commits : Listings

Analyzed about 10 hours ago. based on code collected 1 day ago.
Aug 18, 2024 — Aug 18, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Fix] Avoids a possible crash (access violation) with the new threading More... about 12 years ago
[Codechange] Made use of the new batch enqueue method More... about 12 years ago
[Add] Added a new batch enqueue method to the thread pool More... about 12 years ago
[Codechange] Optimized section parsing More... about 12 years ago
[Codechange] Replaced hand written compareCaseInsensitive with boost equivalent * faster cache (re)generation More... about 12 years ago
[Codechange] Optimized the Flexbody initialization * faster vehicle creation More... about 12 years ago
[Cleanup] Cleanup++ More... about 12 years ago
[Fix] Fixes ThreadPool shutdown More... about 12 years ago
[Cleanup] Cleanup++ More... about 12 years ago
[Fix] Fixes the crash when removing a vehicle in single player mode More... about 12 years ago
[Codechange] Prevents unnecessary waking of threads More... about 12 years ago
[Codechange] Replaced hand written code with a pthread equivalent More... about 12 years ago
[Codechange] Replaced normalise in FlexObj and FlexMesh with approx_normalise More... about 12 years ago
[Cleanup] Cleanup++ More... about 12 years ago
[Add] Added two optional settings which control the ThreadPool creation * DisableThreadPool (true | false) * NumThreadsInThreadPool (2, 3, ...) More... about 12 years ago
[Codechange] Fixes two warnings More... about 12 years ago
[Fix] Fixes a possible crash (stack overflow) during cache (re)generation More... about 12 years ago
0.4.0.7 More... about 12 years ago
[Feature] Multi-threaded physics computation and collision detection (WIP) * moved mrtime from the Beam class to globalEnvironment (gEnv) * reduced the default bounding box inflation from 20 to 5 cm * added a bounding box intersection prediction to improve the physics activation of moving objects * fixed event SE_TRUCK_TOUCHED_WATER not being triggered on water contact More... about 12 years ago
[Codechange] Two hot paths in Flexbody and Slidenode code improved More... about 12 years ago
[Add] Added approx_length and approx_normalise More... about 12 years ago
[Fix] Fixes "Activate all" causing a fps drop when trucks are set to never sleep More... about 12 years ago
[Fix] Fixes a minor wave update issue introduced with rev 218 More... about 12 years ago
[Codechange] Made the ScriptCallback thread safe More... about 12 years ago
[Codechange] Cleanup More... about 12 years ago
[Codechange] Minor cleanup More... about 12 years ago
[Codechange] Made the dust particle allocation thread safe More... about 12 years ago
[Fix] Small typo More... about 12 years ago
[Feature] Added support for trucks with only one forward gear More... about 12 years ago
[Fix] Fixed a typo More... about 12 years ago