R,WIP,Sane: Classify RB state fields for clarity |
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4 days ago
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R,WIP,Sane: Explicitly pass VBO to mesh drawing calls |
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4 days ago
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R,WIP: Prepare to extract RB shader/material state |
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5 days ago
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R,WIP,Sane: Explicitly pass vert spans to actual draw calls |
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5 days ago
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R,WIP,Sane: Make naming more clear |
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5 days ago
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R,WIP,Sane: Try separating GL state mgmt from RB code |
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11 days ago
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R,WIP,Sane: Squash the wsw::ref namespace |
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12 days ago
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CL,VID,Sane: Make initialization ctrl flow more clear |
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17 days ago
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CL,WIP,Sane: Prepare to extract the video system |
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17 days ago
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WIP: Fix updating declared vars by latched values |
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24 days ago
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CL,WIP,Sane: Rewrite definitions of VID-related vars |
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25 days ago
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CL,WIP,Sane: Refactor retrieval/caching of video modes |
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25 days ago
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CL,WIP,Sane: Purge a useless state variable |
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25 days ago
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Update FreeDesktop data to modern standards and add svg icon (#62) |
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about 1 month ago
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R,WIP,Sane: Rewrite definitions of R-related cvars |
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about 1 month ago
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R,WIP,Sane: Try making convoluted initialization more clear |
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about 1 month ago
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CG,WIP,Sane: Try using different sfx for metal ricochets |
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about 1 month ago
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S: Try to prevent using the same pitch/buffer in a row |
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about 1 month ago
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CG,WIP,Sane: Try decoupling impact and ricochet sounds |
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about 2 months ago
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CG,Sane: Let each impact material have its own sound |
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about 2 months ago
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CG,Cool: Play bullet flyby sounds before impacts |
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2 months ago
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CG,WIP: Add extra gain to impact sounds |
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2 months ago
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S,Sane: Allow source gain to exceed the 1.0 value |
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2 months ago
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CG,WIP: Add extra delay to impact sounds |
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2 months ago
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CG,Sane: Split solid impact sound into generic/stone ones |
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2 months ago
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CG,Sane: Use the sound set address as an impact group |
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2 months ago
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CG,Sane: Require passing FX sound attn explicitly |
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2 months ago
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COM,Sane: Don't add msg domain prefix in this stage |
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2 months ago
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UI,WIP: Try fixing video pixel format-related issues |
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2 months ago
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UI,WIP: Fix playback of video loops |
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2 months ago
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