R: Move the glsl stuff to the renderer directory |
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2 months ago
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R,WIP,Sane: Purge the convoluted extensions retrieval |
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2 months ago
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R,WIP,Sane: Split cfa2e28a2 amalgamation in necessary fashion |
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2 months ago
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R,WIP,Sane: Extract and use RenderSystem interface |
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2 months ago
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R,Sane: Separate execution and recycling of 2D requests |
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3 months ago
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R,WIP,Sane: Get rid of immediate 2D rendering iface |
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3 months ago
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CG,Sane: Accept UISystem instance as an explicit dependency |
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3 months ago
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CG,Sane: Accept SoundSystem instance as an explicit depenendency |
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3 months ago
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WIP,Sane: Add our custom ScopedResource implementation |
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3 months ago
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WIP,Sane: Implement stream color manipulators |
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3 months ago
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WIP,Sane: Implement stream quote manipulators |
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3 months ago
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WIP,Sane: Implement stream separator manipulators |
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3 months ago
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G,WIP: Implement stream-based facilities for printing to clients |
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3 months ago
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CG: Fix eviction of delayed callables from the heap |
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3 months ago
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WIP,Sane: Make layout of platform deps more clean |
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3 months ago
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WIP: Implement message streams for triggering failure |
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3 months ago
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WIP: Downgrade CM subroutines to use exact division |
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4 months ago
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Sane: s/PodBufferHolder/PodBuffer/g |
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4 months ago
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WIP,Sane: Try getting rid of god headers |
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4 months ago
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WIP,Sane: Split the common stuff into sudirectories |
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4 months ago
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WIP,Sane: Reorganize system-specific code as well |
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4 months ago
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Reorganize the codebase, use absolute include path |
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4 months ago
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CG,Sane: Suppress sounds of non-bullet surf impacts |
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5 months ago
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CG,Sane: Add the proper delay to impact sounds |
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5 months ago
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CG,Sane: Spawn bullet impact models with the necessary delay |
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5 months ago
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CG,WIP: Implement the delayed execution system |
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5 months ago
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Sane: Allocate coroutine frames on the tape |
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5 months ago
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R,WIP,Cool: Subdivide twisted quad polys |
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5 months ago
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R,WIP,Cool: Allow twisting quad polys |
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5 months ago
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CG,Sane: Hold 1st trace anim frame until detaching |
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5 months ago
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