17
I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Sep 27, 2024 — Sep 27, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
R: Move the glsl stuff to the renderer directory More... 2 months ago
R,WIP,Sane: Purge the convoluted extensions retrieval More... 2 months ago
R,WIP,Sane: Split cfa2e28a2 amalgamation in necessary fashion More... 2 months ago
R,WIP,Sane: Extract and use RenderSystem interface More... 2 months ago
R,Sane: Separate execution and recycling of 2D requests More... 3 months ago
R,WIP,Sane: Get rid of immediate 2D rendering iface More... 3 months ago
CG,Sane: Accept UISystem instance as an explicit dependency More... 3 months ago
CG,Sane: Accept SoundSystem instance as an explicit depenendency More... 3 months ago
WIP,Sane: Add our custom ScopedResource implementation More... 3 months ago
WIP,Sane: Implement stream color manipulators More... 3 months ago
WIP,Sane: Implement stream quote manipulators More... 3 months ago
WIP,Sane: Implement stream separator manipulators More... 3 months ago
G,WIP: Implement stream-based facilities for printing to clients More... 3 months ago
CG: Fix eviction of delayed callables from the heap More... 3 months ago
WIP,Sane: Make layout of platform deps more clean More... 3 months ago
WIP: Implement message streams for triggering failure More... 3 months ago
WIP: Downgrade CM subroutines to use exact division More... 4 months ago
Sane: s/PodBufferHolder/PodBuffer/g More... 4 months ago
WIP,Sane: Try getting rid of god headers More... 4 months ago
WIP,Sane: Split the common stuff into sudirectories More... 4 months ago
WIP,Sane: Reorganize system-specific code as well More... 4 months ago
Reorganize the codebase, use absolute include path More... 4 months ago
CG,Sane: Suppress sounds of non-bullet surf impacts More... 5 months ago
CG,Sane: Add the proper delay to impact sounds More... 5 months ago
CG,Sane: Spawn bullet impact models with the necessary delay More... 5 months ago
CG,WIP: Implement the delayed execution system More... 5 months ago
Sane: Allocate coroutine frames on the tape More... 5 months ago
R,WIP,Cool: Subdivide twisted quad polys More... 5 months ago
R,WIP,Cool: Allow twisting quad polys More... 5 months ago
CG,Sane: Hold 1st trace anim frame until detaching More... 5 months ago