SPU2-X: Forgot a file (again). |
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about 15 years ago
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SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups. |
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about 15 years ago
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xpad: gah, forgot to add in the build scripts. >_< |
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about 15 years ago
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xpad: fixed dependency on obsolete /common folder. :) |
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about 15 years ago
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ZeroGS/OpenGL: Moved zlib to 3rdparty folder. |
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about 15 years ago
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Removing linux-specific svn property. Will replace it with a hard copy in the next commit. |
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about 15 years ago
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GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops). |
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about 15 years ago
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Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future). |
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about 15 years ago
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Updated the Copyright to reflect the passing of another year. :) |
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about 15 years ago
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SPU2-X: Couple more quick fixes to the config dialog box. |
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about 15 years ago
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Pcsx2 now correctly sends CRC info to the GS plugin when using Run->Execute to boot games through the BIOS. And, Omg! The X button in the about box was broken! Thank goodness I fixed it before someone got hurt! ;) |
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about 15 years ago
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SPU2-X: Cixed a tyop-ish error in the code that caused reverb static and crackling. Fixed savestates so that they don't return an error anymore. Fixed some bugs in the config box. Some checkboxes weren't being saved and stuff. |
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about 15 years ago
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coded the microVU opcode tables, this took me all-day to get right lol xD |
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about 15 years ago
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: |
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about 15 years ago
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xpad: compatible with pcsx GSdx: minor optimizations, +crcs |
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about 15 years ago
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ZeroGS: Commit Zeydlitz's bug fix from Issue 11, which seems to resolve most problems with double images when antialiasing is on in the OpenGL version of ZeroGS. |
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about 15 years ago
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Whoops, overdid that a bit (thanks for pointing it out Bositman :P) |
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about 15 years ago
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Fixed an issue which caused savestates (or escaping) to freeze up the emu if MFIFO was in use |
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about 15 years ago
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ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode. |
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about 15 years ago
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Linux: Moved the new memcard work to separate files, and enabled it, as it seems to be about as safe as switching memcards in the Windows port. Cleaned up Linux.h a bit, and started a bit of work on the debugger. |
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about 15 years ago
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Slight modification to the MFIFO's to prevent potential situations which could cause bad data to be copied. |
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about 15 years ago
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Implemented a hackfix for FFX (I hate this game lol) also fixed a bug in VIF i think i introduced during some tests. |
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about 15 years ago
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Linux: A bit of work on memcard support in Linux. Disabled for the moment because it seemed like the emulator wasn't seeing memcards being swapped till after restarting pcsx2, and I was worried about memcard corruption. I also made it put in default values for memcards if you didn't have them in preferences already. |
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about 15 years ago
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Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux. |
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about 15 years ago
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GSdx: more JIT code and a little clean-up |
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about 15 years ago
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No wonder snapshots didn't work, the directory is not there. Renamed "snap" to "snaps" for GSmakeSnapshot. |
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about 15 years ago
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More cleanup on Patch.cpp. |
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about 15 years ago
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Disabled a default EE Rec option, which shouldnt have been on in the first place, fixes Enthusia freeze up (maybe others that froze in 3d) |
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about 15 years ago
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Small hack (possibly) so the Katamari games boot from "Run CD/DVD" Fixed SRS so it doesn't hang on loading ingame 3D (please report any broken games), also moved one of the hwRead case statements for SPR logging. |
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about 15 years ago
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ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26) |
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about 15 years ago
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