125
I Use This!
Very High Activity

Commits : Listings

Analyzed about 24 hours ago. based on code collected 1 day ago.
May 01, 2023 — May 01, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
SPU2-X: Forgot a file (again).
Jake Stine
as Jake.Stine
More... about 15 years ago
SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups.
Jake Stine
as Jake.Stine
More... about 15 years ago
xpad: gah, forgot to add in the build scripts. >_<
Jake Stine
as Jake.Stine
More... about 15 years ago
xpad: fixed dependency on obsolete /common folder. :)
Jake Stine
as Jake.Stine
More... about 15 years ago
ZeroGS/OpenGL: Moved zlib to 3rdparty folder.
Jake Stine
as Jake.Stine
More... about 15 years ago
Removing linux-specific svn property. Will replace it with a hard copy in the next commit.
Jake Stine
as Jake.Stine
More... about 15 years ago
GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops).
Jake Stine
as Jake.Stine
More... about 15 years ago
Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Jake Stine
as Jake.Stine
More... about 15 years ago
Updated the Copyright to reflect the passing of another year. :)
Jake Stine
as Jake.Stine
More... about 15 years ago
SPU2-X: Couple more quick fixes to the config dialog box.
Jake Stine
as Jake.Stine
More... about 15 years ago
Pcsx2 now correctly sends CRC info to the GS plugin when using Run->Execute to boot games through the BIOS. And, Omg! The X button in the about box was broken! Thank goodness I fixed it before someone got hurt! ;)
Jake Stine
as Jake.Stine
More... about 15 years ago
SPU2-X: Cixed a tyop-ish error in the code that caused reverb static and crackling. Fixed savestates so that they don't return an error anymore. Fixed some bugs in the config box. Some checkboxes weren't being saved and stuff.
Jake Stine
as Jake.Stine
More... about 15 years ago
coded the microVU opcode tables, this took me all-day to get right lol xD More... about 15 years ago
SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
Jake Stine
as Jake.Stine
More... about 15 years ago
xpad: compatible with pcsx GSdx: minor optimizations, +crcs More... about 15 years ago
ZeroGS: Commit Zeydlitz's bug fix from Issue 11, which seems to resolve most problems with double images when antialiasing is on in the OpenGL version of ZeroGS. More... about 15 years ago
Whoops, overdid that a bit (thanks for pointing it out Bositman :P) More... about 15 years ago
Fixed an issue which caused savestates (or escaping) to freeze up the emu if MFIFO was in use More... about 15 years ago
ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode. More... about 15 years ago
Linux: Moved the new memcard work to separate files, and enabled it, as it seems to be about as safe as switching memcards in the Windows port. Cleaned up Linux.h a bit, and started a bit of work on the debugger. More... about 15 years ago
Slight modification to the MFIFO's to prevent potential situations which could cause bad data to be copied. More... about 15 years ago
Implemented a hackfix for FFX (I hate this game lol) also fixed a bug in VIF i think i introduced during some tests. More... about 15 years ago
Linux: A bit of work on memcard support in Linux. Disabled for the moment because it seemed like the emulator wasn't seeing memcards being swapped till after restarting pcsx2, and I was worried about memcard corruption. I also made it put in default values for memcards if you didn't have them in preferences already. More... about 15 years ago
Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux. More... about 15 years ago
GSdx: more JIT code and a little clean-up More... about 15 years ago
No wonder snapshots didn't work, the directory is not there. Renamed "snap" to "snaps" for GSmakeSnapshot. More... about 15 years ago
More cleanup on Patch.cpp. More... about 15 years ago
Disabled a default EE Rec option, which shouldnt have been on in the first place, fixes Enthusia freeze up (maybe others that froze in 3d) More... about 15 years ago
Small hack (possibly) so the Katamari games boot from "Run CD/DVD" Fixed SRS so it doesn't hang on loading ingame 3D (please report any broken games), also moved one of the hwRead case statements for SPR logging. More... about 15 years ago
ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26) More... about 15 years ago