125
I Use This!
Very High Activity

Commits : Listings

Analyzed about 6 hours ago. based on code collected about 8 hours ago.
Jun 11, 2023 — Jun 11, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
Jake Stine
as Jake.Stine
More... over 15 years ago
Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. More... over 15 years ago
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
Jake Stine
as Jake.Stine
More... over 15 years ago
Bring in the ICC patch that makes pcsx2 build on that compiler. Thanks to fea for this one ;) More... over 15 years ago
MMI: Fixed a minor issue in PSUBUB/PSUBUH, and implemented recompiled opcodes for PMTHL/PSUBUW. More... over 15 years ago
Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use. More... over 15 years ago
LilyPad: Minor dialog updates. Display FF axis names, display version in config screen. More... over 15 years ago
Linux: Quick fix for the last revision. More... over 15 years ago
IOP Fixes/Optimizations: * Fixed the IOP's recExecute so that it correctly preserves X86 registers (EDI and EBX were not preserved!) * Optimized the recExecute procedure, seems like a nice speedup in FMVs and some games that are IOP intensive. * Renamed psxMemRead to iopMemRead, added new Virt/Phys functions, and fixed several instances of DMAs using translated addresses (DMAs are always physical maps). Our IOP doesn't really emulate the tlb so it won't fix anything, but it's more correct in cas stuff is better supported in the future. * Removed unneeded FreezeMMXRegs, since the IOPrec doesn't use any mmx/xmm regs anyway.
Jake Stine
as Jake.Stine
More... over 15 years ago
Minor Optimization: Added Const support to Vtlb's Load and Store implementations.
Jake Stine
as Jake.Stine
More... over 15 years ago
Linuz CDVD Iso: Fix a major Linux bug that was preventing certain titles from loading in this plugin. Dark Cloud 2, Atelier Iris 3, and Xenosaga I for example. No more switching back and forth between Linuz and EFP. :) More... over 15 years ago
Linux: Remove the ICO Gamefix, since refraction took it out on Windows. More... over 15 years ago
Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile. More... over 15 years ago
ZeroSPU2: Change the ini file to be more easily editable by hand in Linux, and assorted cleanup. More... over 15 years ago
Plugins: Add a check for libjpeg-dev to ZeroGS(Issue 60), and a few minor tweaks. More... over 15 years ago
SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
Jake Stine
as Jake.Stine
More... over 15 years ago
Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<).
Jake Stine
as Jake.Stine
More... over 15 years ago
Linux: Missed a plugin or two. Now it should compile. More... over 15 years ago
Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh. More... over 15 years ago
ZeroGS: Resolve issue 71. More... over 15 years ago
Fix for my earlier mistake causing green blocks on videos, remind me its never good to alter memory that you arent suppose to alter ^_^ More... over 15 years ago
SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
Jake Stine
as Jake.Stine
More... over 15 years ago
RC: Reverted SPR "fix" from r506 for now, since it turned many game FMVs into green screens, followed by hard locks. >_<
Jake Stine
as Jake.Stine
More... over 15 years ago
Small fix for a regression i caused in r604 with Ridge Racer V, also fixed a bug in MAXbc on the VUrecs and added an optimization for MINIbc More... over 15 years ago
Modified the GIF and SPR in my wierd backward dma way :P should resolve problems with the Avatar games, 24 videos and hopefully anything else which has broken due to recent changes. More... over 15 years ago
Damnit. LWR() is a pita.
Jake Stine
as Jake.Stine
More... over 15 years ago
Fixed a foopah in the LWL fix from earlier. >_<
Jake Stine
as Jake.Stine
More... over 15 years ago
Completely botched my last commit. Left the IPU's cleanup only half finished. >_<
Jake Stine
as Jake.Stine
More... over 15 years ago
Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
Jake Stine
as Jake.Stine
More... over 15 years ago
More work on patches removals and cleanups More... over 15 years ago