[Naming] [th01] Use a consistent `credit_` prefix for starting lives |
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over 2 years ago
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[Maintenance] [th01] Remove unnecessary #includes |
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over 2 years ago
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[Maintenance] [th01] Declare types for signed and unsigned scores |
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over 2 years ago
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[Maintenance] [th01] Stage objects: Define X/Y counts without playfield metrics |
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over 2 years ago
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[Maintenance] [th01] Replace generic C types with more specific ones |
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over 2 years ago
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[Maintenance] Remove the vsync_reset_*() macros |
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over 2 years ago
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[Maintenance] [th01] Endings: Spell out the end_flag condition |
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over 2 years ago
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[Maintenance] [th01] Move TH01-exclusive VRAM text functions to a new header |
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over 2 years ago
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[Maintenance] [th01] Avoid direct usage of VRAM plane pointers where possible |
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over 2 years ago
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[Naming] [th01] .GRP: Palette fade delay frames per step |
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over 2 years ago
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[Maintenance] [th01] REYHI*.DAT: Fix parameter type of scoredat_name_get() |
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over 2 years ago
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[Maintenance] [th01] High Score menu: Consistently use the ENDM_A.GRP constant |
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over 2 years ago
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[Maintenance] [th01] Bosses: Classify the end-of-boss scene load as ZUN bloat |
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over 2 years ago
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[Maintenance] [th01] Palettes: Move specific-color flashing to `palette.h` |
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over 2 years ago
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[Maintenance] [th01] High Score menu: Change pixel macros to constants |
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over 2 years ago
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[Maintenance] [th01] Move the boss post-defeat palette to the palette header |
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over 2 years ago
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[Reverse-engineering] [th02] Stage tiles: Public state |
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over 2 years ago
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[Maintenance] [th02] Remove invalid Shift-JIS code point in `th02_main.asm` |
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over 2 years ago
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[Decompilation] [th02] Stage tiles: EGC-accelerated single-tile blitting |
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over 2 years ago
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[Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets |
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over 2 years ago
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[Readme] Recommend the new `debloated` branch for nontrivial work |
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over 2 years ago
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[Decompilation] [th05] Lasers: High-level rendering |
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over 2 years ago
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[Decompilation] [th05] Lasers: Update function |
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over 2 years ago
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[Research] Finally figure out relativity of near references |
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over 2 years ago
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[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit |
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over 2 years ago
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[Decompilation] [th04] Player: Input → movement velocity |
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over 2 years ago
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[Maintenance] [th05] Bullets: Rearrange comments for circular group types |
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over 2 years ago
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[Decompilation] Turn the FS/GS prefix workaround into a full-on code generator |
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over 2 years ago
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[Decompilation] [th05] Lasers: Collision detection |
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over 2 years ago
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[Decompilation] [th05] Lasers: Ray rendering |
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over 2 years ago
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