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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Sep 02, 2024 — Sep 02, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Naming] [th01] Use a consistent `credit_` prefix for starting lives
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Remove unnecessary #includes
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Declare types for signed and unsigned scores
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Stage objects: Define X/Y counts without playfield metrics
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Replace generic C types with more specific ones
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Remove the vsync_reset_*() macros
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Endings: Spell out the end_flag condition
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Move TH01-exclusive VRAM text functions to a new header
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Avoid direct usage of VRAM plane pointers where possible
Nmlgc
as nmlgc
More... over 2 years ago
[Naming] [th01] .GRP: Palette fade delay frames per step
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] REYHI*.DAT: Fix parameter type of scoredat_name_get()
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] High Score menu: Consistently use the ENDM_A.GRP constant
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Bosses: Classify the end-of-boss scene load as ZUN bloat
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Palettes: Move specific-color flashing to `palette.h`
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] High Score menu: Change pixel macros to constants
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Move the boss post-defeat palette to the palette header
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th02] Stage tiles: Public state
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th02] Remove invalid Shift-JIS code point in `th02_main.asm`
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Stage tiles: EGC-accelerated single-tile blitting
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets
Nmlgc
as nmlgc
More... over 2 years ago
[Readme] Recommend the new `debloated` branch for nontrivial work
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th05] Lasers: High-level rendering
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th05] Lasers: Update function
Nmlgc
as nmlgc
More... over 2 years ago
[Research] Finally figure out relativity of near references
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th04] Player: Input → movement velocity
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th05] Bullets: Rearrange comments for circular group types
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] Turn the FS/GS prefix workaround into a full-on code generator
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th05] Lasers: Collision detection
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th05] Lasers: Ray rendering
Nmlgc
as nmlgc
More... over 2 years ago