[Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs |
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over 2 years ago
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[Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits |
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over 2 years ago
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[Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays |
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over 2 years ago
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[Reverse-engineering] [th04] Custom entities: Structure |
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over 2 years ago
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[Maintenance] [th04/th05] Custom entities: Move declarations to TH04 |
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over 2 years ago
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[Maintenance] [th01] Endings: Reclassify the ドカーン image tearing issue as a bug |
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over 2 years ago
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[Maintenance] [th01] Add some missing detail to existing comments |
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over 2 years ago
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[Maintenance] Fix another bunch of accumulated typos and dead code |
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over 2 years ago
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[Hooks] pre-commit: Preserve CRLF line endings |
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over 2 years ago
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[Research] [th01] Document the bug that causes `game s` to work |
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over 2 years ago
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[Maintenance] Add a macro for alternate-instruction VRAM offset calculations |
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over 2 years ago
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[Reverse-engineering] [th02] Scrolling: Speed and interval |
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over 2 years ago
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[Maintenance] [th02] Properly declare lives and bombs, and their limits |
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over 2 years ago
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[Maintenance] [th02/th04/th05] Properly declare shot power-related variables |
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over 2 years ago
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[Maintenance] Gaiji: Inline the declaration of TH04/TH05's filled 128-pixel bar |
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over 2 years ago
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[Maintenance] Gaiji: Move variable-width bars to TH02 |
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over 2 years ago
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[Decompilation] [th02] Bombs: High-level update and render function |
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over 2 years ago
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[Reverse-engineering] [th02] Slowdown factor |
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over 2 years ago
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[Decompilation] [th02] Bombs: Rendering bytes from BOMBS.BFT |
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over 2 years ago
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[Decompilation] [th02] Bombs: Smear column rendering |
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over 2 years ago
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[Decompilation] Add a macro for faster VRAM offset calculation with bit shifts |
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over 2 years ago
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[Maintenance] Add a VRAM offset roll macro |
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over 2 years ago
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[Decompilation] [th02] Bombs: Particle rendering |
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over 2 years ago
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[Decompilation] [th02] Bombs: Circle point rendering |
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over 2 years ago
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[Reverse-engineering] [th02] Bombs: Particle sprites |
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over 2 years ago
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[Decompilation] [th02] Point number popups: Update/render function |
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over 2 years ago
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[Decompilation] [th02] Point number popups: Rendering a single number |
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over 2 years ago
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[Decompilation] [th02] Point number popups: Tile invalidation |
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over 2 years ago
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[Decompilation] [th02] Point number popups: Spawn function |
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over 2 years ago
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[Decompilation] [th02] Point number popups: Initialization/reset function |
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over 2 years ago
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