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I Use This!
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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 4 hours ago.
Aug 20, 2024 — Aug 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Custom entities: Structure
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th04/th05] Custom entities: Move declarations to TH04
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Endings: Reclassify the ドカーン image tearing issue as a bug
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th01] Add some missing detail to existing comments
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Fix another bunch of accumulated typos and dead code
Nmlgc
as nmlgc
More... over 2 years ago
[Hooks] pre-commit: Preserve CRLF line endings
Nmlgc
as nmlgc
More... over 2 years ago
[Research] [th01] Document the bug that causes `game s` to work
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Add a macro for alternate-instruction VRAM offset calculations
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th02] Scrolling: Speed and interval
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th02] Properly declare lives and bombs, and their limits
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th02/th04/th05] Properly declare shot power-related variables
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Gaiji: Inline the declaration of TH04/TH05's filled 128-pixel bar
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Gaiji: Move variable-width bars to TH02
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Bombs: High-level update and render function
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th02] Slowdown factor
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Bombs: Rendering bytes from BOMBS.BFT
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Bombs: Smear column rendering
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] Add a macro for faster VRAM offset calculation with bit shifts
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Add a VRAM offset roll macro
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Bombs: Particle rendering
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Bombs: Circle point rendering
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th02] Bombs: Particle sprites
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Point number popups: Update/render function
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Point number popups: Rendering a single number
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Point number popups: Tile invalidation
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Point number popups: Spawn function
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th02] Point number popups: Initialization/reset function
Nmlgc
as nmlgc
More... over 2 years ago