[Reverse-engineering] [th02] Player: Current position |
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about 2 years ago
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[Reverse-engineering] [th02] Items: Structure |
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about 2 years ago
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[Decompilation] [th02] Gaiji loading and freeing |
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about 2 years ago
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[Decompilation] [th02] HUD: Full rendering |
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about 2 years ago
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[Decompilation] [th02] HUD: Score rendering |
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about 2 years ago
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[Decompilation] [th02] Score: Initialization, reset, and consistency functions |
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about 2 years ago
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[Decompilation] [th02] Score: Regular update and render function |
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about 2 years ago
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[Decompilation] [th02] Score: Turning the current delta into a bonus |
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about 2 years ago
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[Reverse-engineering] [th02] Score deltas |
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about 2 years ago
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[Reverse-engineering] [th02] Score extend globals |
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about 2 years ago
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[Decompilation] [th02] HUD: Life and bomb display |
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about 2 years ago
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[Decompilation] [th02] HUD: Power bar rendering |
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about 2 years ago
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[Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function |
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over 2 years ago
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[Decompilation] [th04/th05] .STD: Declare functions and data in C land |
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over 2 years ago
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[Position independence] [th04] False positives: Frame-based calculations |
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over 2 years ago
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[Position independence] [th03/th04] False positives: snd_delay_until_measure() |
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over 2 years ago
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[Decompilation] [th04] Scrolling checkerboard background |
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over 2 years ago
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[Position independence] [th04] False positives: Upward angles |
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over 2 years ago
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[Position independence] [th04] False positives: Q12.4 subpixel calculations |
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over 2 years ago
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[Reverse-engineering] [th04] Thick lasers: Structure |
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over 2 years ago
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[Maintenance] [th02/th04/th05] Stage tiles: Separate ID → VRAM offset function |
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over 2 years ago
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[Maintenance] Move the point structures into `pc98.h` |
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over 2 years ago
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[Reverse-engineering] [th04] Stage 6 Yuuka: 16×16 background shape structure |
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over 2 years ago
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[Reverse-engineering] [th04] 1-plane blitting of regular 16×16 `super_` sprites |
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over 2 years ago
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[Decompilation] [th04] Stages: Stage 5 background star rendering |
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over 2 years ago
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[Maintenance] [th04] Split segment #1 before the Stage 5 render function |
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over 2 years ago
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[Reverse-engineering] [th04] Gengetsu: Wave animation target |
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over 2 years ago
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[Reverse-engineering] [th04] Custom entity structure 6: Gengetsu's column lines |
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over 2 years ago
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[Reverse-engineering] [th04] Custom entity structure 5: Stage 6 Yuuka's circle |
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over 2 years ago
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[Reverse-engineering] [th04] Custom entity structure 4: Stage 6 Yuuka's crosses |
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over 2 years ago
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