0
I Use This!
Very Low Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Aug 28, 2024 — Aug 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[Reverse-engineering] [th02] Player: Current position
Nmlgc
as nmlgc
More... about 2 years ago
[Reverse-engineering] [th02] Items: Structure
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] Gaiji loading and freeing
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] HUD: Full rendering
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] HUD: Score rendering
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] Score: Initialization, reset, and consistency functions
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] Score: Regular update and render function
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] Score: Turning the current delta into a bonus
Nmlgc
as nmlgc
More... about 2 years ago
[Reverse-engineering] [th02] Score deltas
Nmlgc
as nmlgc
More... about 2 years ago
[Reverse-engineering] [th02] Score extend globals
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] HUD: Life and bomb display
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th02] HUD: Power bar rendering
Nmlgc
as nmlgc
More... about 2 years ago
[Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th04/th05] .STD: Declare functions and data in C land
Nmlgc
as nmlgc
More... over 2 years ago
[Position independence] [th04] False positives: Frame-based calculations
Nmlgc
as nmlgc
More... over 2 years ago
[Position independence] [th03/th04] False positives: snd_delay_until_measure()
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th04] Scrolling checkerboard background
Nmlgc
as nmlgc
More... over 2 years ago
[Position independence] [th04] False positives: Upward angles
Nmlgc
as nmlgc
More... over 2 years ago
[Position independence] [th04] False positives: Q12.4 subpixel calculations
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Thick lasers: Structure
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th02/th04/th05] Stage tiles: Separate ID → VRAM offset function
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] Move the point structures into `pc98.h`
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Stage 6 Yuuka: 16×16 background shape structure
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] 1-plane blitting of regular 16×16 `super_` sprites
Nmlgc
as nmlgc
More... over 2 years ago
[Decompilation] [th04] Stages: Stage 5 background star rendering
Nmlgc
as nmlgc
More... over 2 years ago
[Maintenance] [th04] Split segment #1 before the Stage 5 render function
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Gengetsu: Wave animation target
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Custom entity structure 6: Gengetsu's column lines
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Custom entity structure 5: Stage 6 Yuuka's circle
Nmlgc
as nmlgc
More... over 2 years ago
[Reverse-engineering] [th04] Custom entity structure 4: Stage 6 Yuuka's crosses
Nmlgc
as nmlgc
More... over 2 years ago