0
I Use This!
Inactive
Analyzed about 12 hours ago. based on code collected about 19 hours ago.

Project Summary

SIEGE is a cross-platform, modular, event-driven game engine done in C99. It provides support for graphics, audio, physics and more!

Its modularity means that its backends can be swapped, or indeed selected at runtime - for example, SDL for windowing and input can be replaced with (say) GLFW, with no changes in used-end code, except for the name of the module to load.

It is licensed under the 2-clause BSD license.

Tags

2d c c99 cross-platform crossplatform event-driven eventdriven gamedev game_development gamedevelopment game_engine gameengine gameprogramming

In a Nutshell, libSIEGE...

FreeBSD
Permitted
Forbidden
Required

These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

Did You Know...

  • ...
    there are over 3,000 projects on the Open Hub with security vulnerabilities reported against them
  • ...
    you can embed statistics from Open Hub on your site
  • ...
    in 2016, 47% of companies did not have formal process in place to track OS code
  • ...
    by exploring contributors within projects, you can view details on every commit they have made to that project

Languages

C
89%
Objective-C
5%
8 Other
6%

30 Day Summary

Mar 23 2024 — Apr 22 2024

12 Month Summary

Apr 22 2023 — Apr 22 2024