cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.
Main features:
* Platforms: iOS and Mac
* Scene management
*
... [More] Transitions between scenes
* Sprites
* Actions
* Basic menus and buttons
* Integrated physics engine
* Particle system
* Text rendering support
* Texture Atlas support
* Tile Map support
* Touch/Accelerometer support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Supports PVR and PVRTC images
* Language: objective-c
* Open Source: Compatible with open and closed source projects
* OpenGL 1.5 and OpenGL ES 1.1 based [Less]
Catrobat is a mobile visual programming system. Catroid and Catty are IDEs and Catrobat interpreters for Android and iOS. Paintroid is an associated paint program for Android that, among others, allows setting parts of images to transparent. There are many subprojects, e.g., allowing to control
... [More] Arduino and Raspberry Pi boards, or to program Lego Mindstorms robots or an embroidery machine. We use Test-Driven Development along with other agile methods such as Kanban, ensuring a clear and 100% up-to-date documentation. [Less]
An upcoming server/client software, written from the ground up (not a server mod like CraftBukkit). It is not focused on Minecraft; focusing instead on a general framework for voxel-based games.
ResidualVM is a cross-platform 3D game interpreter which allows to play LucasArts' LUA-based 3D adventures: Grim Fandango and Escape from Monkey Island. Why 'ResidualVM'? Because this engine covers games that the main ScummVM application will not support due to their 3D nature. Also, GRIME is a residue.
Object Oriented C++ frameworks, primarily targeting game and virtual worlds development.
The Core framework includes scripting, threading, thread safe events, and math libraries, plus a plugin system modeled after Eclipse's plugin system.
The Enterprise framework includes database abstraction
... [More], an application server, protocol adapters, a generic object model and general purpose networking. Includes plugins for SQLite, MySQL, PostgreSQL, Boost.ASIO.
The Game Engine framework includes frameworks for creating a game client using plugins for components. Includes plugins for OGRE, Lua, Python, FMOD, OpenAL, PhysX, Newton, and Bullet.
The Worlds framework is a framework for creating virtual worlds / MMO games.
The Studio framework is a framework for an integrated development environment. [Less]
The Render Engine is a cross-browser, open source game engine written entirely in JavaScript. Designed from the ground up to be extremely flexible, it boasts an extensive API and uses the newest features of today's modern browsers.
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.
EasyRPG is a project aimed at producing a Role Playing Game interpreter and editor tool for playing and creating click and play games, inspired by RPG Maker.
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