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cocos2d for iPhone

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  Analyzed about 2 years ago

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management * ... [More] Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PVR and PVRTC images * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL 1.5 and OpenGL ES 1.1 based [Less]

80.1K lines of code

0 current contributors

over 3 years since last commit

43 users on Open Hub

Activity Not Available
4.92308
   
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AndEngine

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  Analyzed about 1 month ago

AndEngine is a free 2D OpenGL Game Engine for the Android platform.

40.7K lines of code

0 current contributors

over 3 years since last commit

8 users on Open Hub

Activity Not Available
4.33333
   
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Spout

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  Analyzed 8 months ago

An upcoming server/client software, written from the ground up (not a server mod like CraftBukkit). It is not focused on Minecraft; focusing instead on a general framework for voxel-based games.

70.5K lines of code

0 current contributors

over 3 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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IndieZen

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  Analyzed about 6 years ago

Object Oriented C++ frameworks, primarily targeting game and virtual worlds development. The Core framework includes scripting, threading, thread safe events, and math libraries, plus a plugin system modeled after Eclipse's plugin system. The Enterprise framework includes database abstraction ... [More] , an application server, protocol adapters, a generic object model and general purpose networking. Includes plugins for SQLite, MySQL, PostgreSQL, Boost.ASIO. The Game Engine framework includes frameworks for creating a game client using plugins for components. Includes plugins for OGRE, Lua, Python, FMOD, OpenAL, PhysX, Newton, and Bullet. The Worlds framework is a framework for creating virtual worlds / MMO games. The Studio framework is a framework for an integrated development environment. [Less]

216K lines of code

2 current contributors

over 6 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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Screen

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  Analyzed about 1 year ago

Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highly parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations. Screen is fully written in C++. It can be controlled ... [More] directly in C++ or with configuration files and scripts (XML, Lua, JavaScript). [Less]

10.5K lines of code

0 current contributors

over 4 years since last commit

5 users on Open Hub

Activity Not Available
3.0
   
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MonoGame

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  Analyzed about 1 month ago

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

339K lines of code

47 current contributors

4 months since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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The Render Engine

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  Analyzed about 1 year ago

The Render Engine is a cross-browser, open source game engine written entirely in JavaScript. Designed from the ground up to be extremely flexible, it boasts an extensive API and uses the newest features of today's modern browsers.

59.3K lines of code

0 current contributors

about 2 years since last commit

4 users on Open Hub

Activity Not Available
4.5
   
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ResidualVM

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  Analyzed 3 months ago

ResidualVM is a cross-platform 3D game interpreter which allows to play LucasArts' LUA-based 3D adventures: Grim Fandango and Escape from Monkey Island. Why 'ResidualVM'? Because this engine covers games that the main ScummVM application will not support due to their 3D nature. Also, GRIME is a residue.

289K lines of code

9 current contributors

4 months since last commit

4 users on Open Hub

Activity Not Available
4.0
   
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EasyRPG

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  Analyzed about 1 month ago

EasyRPG is a project aimed at producing a Role Playing Game interpreter and editor tool for playing and creating click and play games, inspired by RPG Maker.

109K lines of code

15 current contributors

4 months since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Kochol Game Engine

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  Analyzed 3 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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