Tags : Browse Projects

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cocos2d for iPhone

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  Analyzed almost 4 years ago

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management * ... [More] Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PVR and PVRTC images * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL 1.5 and OpenGL ES 1.1 based [Less]

80.1K lines of code

0 current contributors

almost 5 years since last commit

43 users on Open Hub

Activity Not Available
4.92308
   
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Catrobat

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  Analyzed 19 days ago

Catrobat is a mobile visual programming system. Catroid is an IDE and Catrobat interpreter for Android. Paintroid is an associated paint program for Android that, among others, allows setting parts of images to transparent. IDEs and interpreters for iOS and HTML5 browsers are in beta stage. There ... [More] are many subprojects, e.g., allowing to enter control Arduino and Raspberry Pi boards, or to program a Parrot AR.Drone. We use Test-Driven Development along with other agile methods such as Kanban, ensuring a clear and 100% up-to-date documentation. [Less]

910K lines of code

64 current contributors

20 days since last commit

35 users on Open Hub

Very High Activity
5.0
 
I Use This
Licenses: CC-BY-SA-4.0, AGPL 3.0+

AndEngine

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  Analyzed about 5 hours ago

AndEngine is a free 2D OpenGL Game Engine for the Android platform.

40.7K lines of code

0 current contributors

almost 5 years since last commit

8 users on Open Hub

Inactive
4.33333
   
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Spout

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  Analyzed about 3 hours ago

An upcoming server/client software, written from the ground up (not a server mod like CraftBukkit). It is not focused on Minecraft; focusing instead on a general framework for voxel-based games.

70.5K lines of code

0 current contributors

about 5 years since last commit

5 users on Open Hub

Inactive
5.0
 
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IndieZen

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  Analyzed 1 day ago

Object Oriented C++ frameworks, primarily targeting game and virtual worlds development. The Core framework includes scripting, threading, thread safe events, and math libraries, plus a plugin system modeled after Eclipse's plugin system. The Enterprise framework includes database abstraction ... [More] , an application server, protocol adapters, a generic object model and general purpose networking. Includes plugins for SQLite, MySQL, PostgreSQL, Boost.ASIO. The Game Engine framework includes frameworks for creating a game client using plugins for components. Includes plugins for OGRE, Lua, Python, FMOD, OpenAL, PhysX, Newton, and Bullet. The Worlds framework is a framework for creating virtual worlds / MMO games. The Studio framework is a framework for an integrated development environment. [Less]

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: Zlib

The Render Engine

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  Analyzed 11 days ago

The Render Engine is a cross-browser, open source game engine written entirely in JavaScript. Designed from the ground up to be extremely flexible, it boasts an extensive API and uses the newest features of today's modern browsers.

75.6K lines of code

0 current contributors

almost 4 years since last commit

4 users on Open Hub

Inactive
4.5
   
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MonoGame

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  Analyzed 4 months ago

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

357K lines of code

41 current contributors

4 months since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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ResidualVM

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  Analyzed 4 days ago

ResidualVM is a cross-platform 3D game interpreter which allows to play LucasArts' LUA-based 3D adventures: Grim Fandango and Escape from Monkey Island. Why 'ResidualVM'? Because this engine covers games that the main ScummVM application will not support due to their 3D nature. Also, GRIME is a residue.

291K lines of code

12 current contributors

4 months since last commit

4 users on Open Hub

Moderate Activity
4.0
   
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Golem

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  Analyzed over 6 years ago

Golem is Python game framework for developing and learning. If you want to know more, you can read something from Wiki. We are preparing some tutorials for Golem. You can look at demos created in Golem. We placed some videos at YouTube. Source code you can find at Github.

358 lines of code

0 current contributors

about 8 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

klystron

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  Analyzed about 14 hours ago

klystron is a 2D game engine and toolchain that is begin created for the purpose of remaking Thrust. It provides low-level game logic such as collision detection, real time sound synthesis, file management and so on. In addition, there are simple tools for editing tile based levels, packaging ... [More] files and editing music (the music editor klystrack is a related, separate project). [Less]

11.4K lines of code

1 current contributors

about 1 month since last commit

3 users on Open Hub

Very Low Activity
0.0
 
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